Used to store logs of scripted events (a sort of "quest log")
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void | Clear () |
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bool | TryAddEntry (Identifier eventPrefabId, Identifier entryId, string text, IEnumerable< Client > targetClients) |
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Used to store logs of scripted events (a sort of "quest log")
◆ Clear()
void Barotrauma.EventLog.Clear |
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◆ TryAddEntry()
bool Barotrauma.EventLog.TryAddEntry |
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Identifier | eventPrefabId, |
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Identifier | entryId, |
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string | text, |
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IEnumerable< Client > | targetClients ) |
The documentation for this class was generated from the following files:
- /home/runner/work/Luatrauma.Docs/Luatrauma.Docs/libs/LuaCsForBarotrauma/Barotrauma/BarotraumaShared/SharedSource/Events/EventLog.cs
- /home/runner/work/Luatrauma.Docs/Luatrauma.Docs/libs/LuaCsForBarotrauma/Barotrauma/BarotraumaServer/ServerSource/Events/EventLog.cs