Barotrauma Server
|
Starts a fire at the position of a specific target. More...
Public Member Functions | |
FireAction (ScriptedEvent parentEvent, ContentXElement element) | |
override bool | IsFinished (ref string goTo) |
override void | Reset () |
override void | Update (float deltaTime) |
override string | ToDebugString () |
Rich test to display in debugdraw. | |
![]() | |
EventAction (ScriptedEvent parentEvent, ContentXElement element) | |
bool | IsFinished (ref string goToLabel) |
Has the action finished. | |
virtual bool | SetGoToTarget (string goTo) |
void | Reset () |
virtual bool | CanBeFinished () |
virtual IEnumerable< EventAction > | GetSubActions () |
Properties | |
float | Size [get, set] |
Identifier | TargetTag [get, set] |
Additional Inherited Members | |
![]() | |
static EventAction | Instantiate (ScriptedEvent scriptedEvent, ContentXElement element) |
![]() | |
readonly ScriptedEvent | ParentEvent |
![]() | |
void | ApplyTagsToHulls (Entity entity, Identifier hullTag, Identifier linkedHullTag) |
string | GetEventDebugName () |
Starts a fire at the position of a specific target.
Barotrauma.FireAction.FireAction | ( | ScriptedEvent | parentEvent, |
ContentXElement | element ) |
override bool Barotrauma.FireAction.IsFinished | ( | ref string | goTo | ) |
override void Barotrauma.FireAction.Reset | ( | ) |
|
virtual |
Rich test to display in debugdraw.
Reimplemented from Barotrauma.EventAction.
|
virtual |
Reimplemented from Barotrauma.EventAction.
|
getset |
|
getset |