◆ FireSource()
Barotrauma.FireSource.FireSource |
( |
Vector2 | worldPosition, |
|
|
Hull | spawningHull = null, |
|
|
Character | sourceCharacter = null, |
|
|
bool | isNetworkMessage = false ) |
◆ AdjustXPos()
virtual void Barotrauma.FireSource.AdjustXPos |
( |
float | growModifier, |
|
|
float | deltaTime ) |
|
protectedvirtual |
◆ Extinguish() [1/2]
void Barotrauma.FireSource.Extinguish |
( |
float | deltaTime, |
|
|
float | amount ) |
◆ Extinguish() [2/2]
void Barotrauma.FireSource.Extinguish |
( |
float | deltaTime, |
|
|
float | amount, |
|
|
Vector2 | worldPosition ) |
◆ IsInDamageRange() [1/2]
bool Barotrauma.FireSource.IsInDamageRange |
( |
Character | c, |
|
|
float | damageRange ) |
◆ IsInDamageRange() [2/2]
bool Barotrauma.FireSource.IsInDamageRange |
( |
Vector2 | worldPosition, |
|
|
float | damageRange ) |
◆ LimitSize()
virtual void Barotrauma.FireSource.LimitSize |
( |
| ) |
|
|
protectedvirtual |
◆ ReduceOxygen()
virtual void Barotrauma.FireSource.ReduceOxygen |
( |
float | deltaTime | ) |
|
|
protectedvirtual |
◆ Remove()
void Barotrauma.FireSource.Remove |
( |
| ) |
|
◆ Update()
void Barotrauma.FireSource.Update |
( |
float | deltaTime | ) |
|
◆ UpdateAll() [1/2]
static void Barotrauma.FireSource.UpdateAll |
( |
List< DummyFireSource > | fireSources, |
|
|
float | deltaTime ) |
|
static |
◆ UpdateAll() [2/2]
static void Barotrauma.FireSource.UpdateAll |
( |
List< FireSource > | fireSources, |
|
|
float | deltaTime ) |
|
static |
◆ hull
Hull Barotrauma.FireSource.hull |
|
protected |
◆ position
Vector2 Barotrauma.FireSource.position |
|
protected |
◆ removed
bool Barotrauma.FireSource.removed |
|
protected |
◆ size
◆ SourceCharacter
readonly Character Barotrauma.FireSource.SourceCharacter |
Which character caused this fire (if any)?
◆ DamageRange
virtual float Barotrauma.FireSource.DamageRange |
|
get |
◆ DamagesCharacters
bool Barotrauma.FireSource.DamagesCharacters = true |
|
getset |
◆ DamagesItems
bool Barotrauma.FireSource.DamagesItems = true |
|
getset |
◆ Hull
Hull Barotrauma.FireSource.Hull |
|
get |
◆ Position
Vector2 Barotrauma.FireSource.Position |
|
getset |
◆ Removed
bool Barotrauma.FireSource.Removed |
|
get |
◆ SimPosition
Vector2 Barotrauma.FireSource.SimPosition |
|
get |
◆ Size
◆ Submarine
◆ WorldPosition
Vector2 Barotrauma.FireSource.WorldPosition |
|
get |
The documentation for this class was generated from the following file:
- /home/runner/work/Luatrauma.Docs/Luatrauma.Docs/libs/LuaCsForBarotrauma/Barotrauma/BarotraumaShared/SharedSource/Map/FireSource.cs