◆ GameMode()
◆ AddExtraMissions()
virtual void Barotrauma.GameMode.AddExtraMissions |
( |
LevelData | levelData | ) |
|
|
virtual |
◆ AddToGUIUpdateList()
virtual void Barotrauma.GameMode.AddToGUIUpdateList |
( |
| ) |
|
|
virtual |
◆ End()
◆ Remove()
virtual void Barotrauma.GameMode.Remove |
( |
| ) |
|
|
virtual |
◆ ShowStartMessage()
virtual void Barotrauma.GameMode.ShowStartMessage |
( |
| ) |
|
|
virtual |
◆ Start()
virtual void Barotrauma.GameMode.Start |
( |
| ) |
|
|
virtual |
◆ Update()
virtual void Barotrauma.GameMode.Update |
( |
float | deltaTime | ) |
|
|
virtual |
◆ UpdateWhilePaused()
virtual void Barotrauma.GameMode.UpdateWhilePaused |
( |
float | deltaTime | ) |
|
|
virtual |
◆ preset
◆ PresetList
◆ startTime
DateTime Barotrauma.GameMode.startTime |
|
protected |
◆ CrewManager
◆ IsSinglePlayer
bool Barotrauma.GameMode.IsSinglePlayer |
|
get |
◆ Missions
virtual IEnumerable<Mission> Barotrauma.GameMode.Missions |
|
get |
◆ Name
◆ Paused
virtual bool Barotrauma.GameMode.Paused |
|
get |
◆ Preset
The documentation for this class was generated from the following file:
- /home/runner/work/Luatrauma.Docs/Luatrauma.Docs/libs/LuaCsForBarotrauma/Barotrauma/BarotraumaShared/SharedSource/GameSession/GameModes/GameMode.cs