◆ HireManager()
Barotrauma.HireManager.HireManager |
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◆ GenerateCharacters()
void Barotrauma.HireManager.GenerateCharacters |
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Location | location, |
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int | amount ) |
◆ GetSalaryFor() [1/2]
static int Barotrauma.HireManager.GetSalaryFor |
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CharacterInfo | hire | ) |
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◆ GetSalaryFor() [2/2]
static int Barotrauma.HireManager.GetSalaryFor |
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IReadOnlyCollection< CharacterInfo > | hires | ) |
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◆ Remove()
void Barotrauma.HireManager.Remove |
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◆ RemoveCharacter()
void Barotrauma.HireManager.RemoveCharacter |
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CharacterInfo | character | ) |
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◆ RenameCharacter()
void Barotrauma.HireManager.RenameCharacter |
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CharacterInfo | characterInfo, |
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string | newName ) |
◆ MaxAvailableCharacters
const int Barotrauma.HireManager.MaxAvailableCharacters = 6 |
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◆ PendingHires
◆ AvailableCharacters
The documentation for this class was generated from the following file:
- /home/runner/work/Luatrauma.Docs/Luatrauma.Docs/libs/LuaCsForBarotrauma/Barotrauma/BarotraumaShared/SharedSource/GameSession/HireManager.cs