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| FileStream (string fn, System.IO.FileStream stream) |
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override int | Read (byte[] buffer, int offset, int count) |
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override void | Write (byte[] buffer, int offset, int count) |
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override long | Seek (long offset, System.IO.SeekOrigin origin) |
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override void | SetLength (long value) |
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override void | Flush () |
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override void | Dispose (bool notCalledByFinalizer) |
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◆ FileStream()
Barotrauma.IO.FileStream.FileStream |
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string | fn, |
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System.IO.FileStream | stream ) |
◆ Dispose()
override void Barotrauma.IO.FileStream.Dispose |
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bool | notCalledByFinalizer | ) |
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protected |
◆ Flush()
override void Barotrauma.IO.FileStream.Flush |
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| ) |
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◆ Read()
override int Barotrauma.IO.FileStream.Read |
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byte[] | buffer, |
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int | offset, |
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int | count ) |
◆ Seek()
override long Barotrauma.IO.FileStream.Seek |
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long | offset, |
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System.IO.SeekOrigin | origin ) |
◆ SetLength()
override void Barotrauma.IO.FileStream.SetLength |
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long | value | ) |
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◆ Write()
override void Barotrauma.IO.FileStream.Write |
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byte[] | buffer, |
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int | offset, |
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int | count ) |
◆ CanRead
override bool Barotrauma.IO.FileStream.CanRead |
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get |
◆ CanSeek
override bool Barotrauma.IO.FileStream.CanSeek |
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get |
◆ CanTimeout
override bool Barotrauma.IO.FileStream.CanTimeout |
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get |
◆ CanWrite
override bool Barotrauma.IO.FileStream.CanWrite |
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get |
◆ Length
override long Barotrauma.IO.FileStream.Length |
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get |
◆ Position
override long Barotrauma.IO.FileStream.Position |
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getset |
The documentation for this class was generated from the following file:
- /home/runner/work/Luatrauma.Docs/Luatrauma.Docs/libs/LuaCsForBarotrauma/Barotrauma/BarotraumaShared/SharedSource/Utils/SafeIO.cs