◆ Key()
◆ DequeueHeld()
bool Barotrauma.Key.DequeueHeld |
( |
| ) |
|
◆ DequeueHit()
bool Barotrauma.Key.DequeueHit |
( |
| ) |
|
◆ Reset()
void Barotrauma.Key.Reset |
( |
| ) |
|
◆ ResetHeld()
void Barotrauma.Key.ResetHeld |
( |
| ) |
|
◆ ResetHit()
void Barotrauma.Key.ResetHit |
( |
| ) |
|
◆ SetState()
void Barotrauma.Key.SetState |
( |
bool | hit, |
|
|
bool | held ) |
◆ GetHeldQueue
bool Barotrauma.Key.GetHeldQueue |
|
get |
◆ GetHitQueue
bool Barotrauma.Key.GetHitQueue |
|
get |
◆ Held
◆ Hit
The documentation for this class was generated from the following file:
- /home/runner/work/Luatrauma.Docs/Luatrauma.Docs/libs/LuaCsForBarotrauma/Barotrauma/BarotraumaShared/SharedSource/PlayerInput.cs