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Barotrauma Server
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This is the complete list of members for Barotrauma.LatchOntoAI, including all inherited members.
| AttachJoints | Barotrauma.LatchOntoAI | |
| AttachPos | Barotrauma.LatchOntoAI | |
| AttachToBody(Vector2 attachPos, Vector2? forceAttachSurfaceNormal=null, Vector2? forceColliderSimPosition=null) | Barotrauma.LatchOntoAI | |
| AttachToCharacters | Barotrauma.LatchOntoAI | |
| AttachToSub | Barotrauma.LatchOntoAI | |
| AttachToWalls | Barotrauma.LatchOntoAI | |
| DeattachFromBody(bool reset, float cooldown=0) | Barotrauma.LatchOntoAI | |
| IsAttached | Barotrauma.LatchOntoAI | |
| IsAttachedToSub | Barotrauma.LatchOntoAI | |
| LatchOntoAI(XElement element, EnemyAIController enemyAI) | Barotrauma.LatchOntoAI | |
| SetAttachTarget(Structure wall, Vector2 attachPos, Vector2 attachSurfaceNormal) | Barotrauma.LatchOntoAI | |
| SetAttachTarget(Character target) | Barotrauma.LatchOntoAI | |
| SetAttachTarget(VoronoiCell levelWall) | Barotrauma.LatchOntoAI | |
| TargetCharacter | Barotrauma.LatchOntoAI | |
| TargetSubmarine | Barotrauma.LatchOntoAI | |
| TargetWall | Barotrauma.LatchOntoAI | |
| Update(EnemyAIController enemyAI, float deltaTime) | Barotrauma.LatchOntoAI |