◆ LatchOntoAI()
◆ AttachToBody()
void Barotrauma.LatchOntoAI.AttachToBody |
( |
Vector2 | attachPos, |
|
|
Vector2? | forceAttachSurfaceNormal = null, |
|
|
Vector2? | forceColliderSimPosition = null ) |
◆ DeattachFromBody()
void Barotrauma.LatchOntoAI.DeattachFromBody |
( |
bool | reset, |
|
|
float | cooldown = 0 ) |
◆ SetAttachTarget() [1/3]
void Barotrauma.LatchOntoAI.SetAttachTarget |
( |
Character | target | ) |
|
◆ SetAttachTarget() [2/3]
◆ SetAttachTarget() [3/3]
void Barotrauma.LatchOntoAI.SetAttachTarget |
( |
VoronoiCell | levelWall | ) |
|
◆ Update()
◆ AttachJoints
List<Joint> Barotrauma.LatchOntoAI.AttachJoints = new List<Joint>() |
|
get |
◆ AttachPos
Vector2? Barotrauma.LatchOntoAI.AttachPos |
|
get |
◆ AttachToCharacters
bool Barotrauma.LatchOntoAI.AttachToCharacters |
|
get |
◆ AttachToSub
bool Barotrauma.LatchOntoAI.AttachToSub |
|
get |
◆ AttachToWalls
bool Barotrauma.LatchOntoAI.AttachToWalls |
|
get |
◆ IsAttached
bool Barotrauma.LatchOntoAI.IsAttached |
|
get |
◆ IsAttachedToSub
bool Barotrauma.LatchOntoAI.IsAttachedToSub |
|
get |
◆ TargetCharacter
Character Barotrauma.LatchOntoAI.TargetCharacter |
|
get |
◆ TargetSubmarine
Submarine Barotrauma.LatchOntoAI.TargetSubmarine |
|
get |
◆ TargetWall
The documentation for this class was generated from the following file:
- /home/runner/work/Luatrauma.Docs/Luatrauma.Docs/libs/LuaCsForBarotrauma/Barotrauma/BarotraumaShared/SharedSource/Characters/AI/LatchOntoAI.cs