◆ VoronoiCell() [1/2]
Voronoi2.VoronoiCell.VoronoiCell |
( |
Vector2[] | vertices | ) |
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◆ VoronoiCell() [2/2]
Voronoi2.VoronoiCell.VoronoiCell |
( |
Site | site | ) |
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◆ IsPointInside()
bool Voronoi2.VoronoiCell.IsPointInside |
( |
Vector2 | point | ) |
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◆ IsPointInsideAABB()
bool Voronoi2.VoronoiCell.IsPointInsideAABB |
( |
Vector2 | point2, |
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float | margin ) |
◆ Body
Body Voronoi2.VoronoiCell.Body |
◆ BodyVertices
List<Vector2> Voronoi2.VoronoiCell.BodyVertices |
◆ CellType
◆ DoesDamage
bool Voronoi2.VoronoiCell.DoesDamage |
◆ Edges
◆ IsDestructible
bool Voronoi2.VoronoiCell.IsDestructible |
◆ Island
bool Voronoi2.VoronoiCell.Island |
◆ OnDestroyed
Action Voronoi2.VoronoiCell.OnDestroyed |
Executed when the cell is destroyed (only applies to destructible level walls)
◆ Site
Site Voronoi2.VoronoiCell.Site |
◆ Translation
Vector2 Voronoi2.VoronoiCell.Translation |
◆ Center
Vector2 Voronoi2.VoronoiCell.Center |
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get |
The documentation for this class was generated from the following file:
- /home/runner/work/Luatrauma.Docs/Luatrauma.Docs/libs/LuaCsForBarotrauma/Barotrauma/BarotraumaShared/SharedSource/ProcGen/VoronoiElements.cs