◆ GraphEdge()
◆ AdjacentCell()
◆ GetNormal()
Returns the normal of the edge that points outwards from the specified cell.
◆ ToString()
override string Voronoi2.GraphEdge.ToString |
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◆ Cell1
◆ Cell2
◆ IsSolid
bool Voronoi2.GraphEdge.IsSolid |
◆ NextToCave
bool Voronoi2.GraphEdge.NextToCave |
◆ NextToMainPath
bool Voronoi2.GraphEdge.NextToMainPath |
◆ NextToSidePath
bool Voronoi2.GraphEdge.NextToSidePath |
◆ OutsideLevel
bool Voronoi2.GraphEdge.OutsideLevel |
◆ Point1
◆ Point2
◆ Site1
Site Voronoi2.GraphEdge.Site1 |
◆ Site2
Site Voronoi2.GraphEdge.Site2 |
◆ Center
The documentation for this class was generated from the following file:
- /home/runner/work/Luatrauma.Docs/Luatrauma.Docs/libs/LuaCsForBarotrauma/Barotrauma/BarotraumaShared/SharedSource/ProcGen/VoronoiElements.cs