Barotrauma Server
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Barotrauma.LocationConnection Class Reference

Public Member Functions

 LocationConnection (Location location1, Location location2)
 
Location OtherLocation (Location location)
 

Public Attributes

Biome Biome
 
float Difficulty
 
readonly List< Vector2[]> CrackSegments = new List<Vector2[]>()
 
bool Passed
 
bool Locked
 

Properties

LevelData LevelData [get, set]
 
Vector2 CenterPos [get]
 
Location[] Locations [get]
 
float Length [get]
 
IEnumerable< MissionAvailableMissions [get]
 

Constructor & Destructor Documentation

◆ LocationConnection()

Barotrauma.LocationConnection.LocationConnection ( Location location1,
Location location2 )

Member Function Documentation

◆ OtherLocation()

Location Barotrauma.LocationConnection.OtherLocation ( Location location)

Member Data Documentation

◆ Biome

Biome Barotrauma.LocationConnection.Biome

◆ CrackSegments

readonly List<Vector2[]> Barotrauma.LocationConnection.CrackSegments = new List<Vector2[]>()

◆ Difficulty

float Barotrauma.LocationConnection.Difficulty

◆ Locked

bool Barotrauma.LocationConnection.Locked

◆ Passed

bool Barotrauma.LocationConnection.Passed

Property Documentation

◆ AvailableMissions

IEnumerable<Mission> Barotrauma.LocationConnection.AvailableMissions
get

◆ CenterPos

Vector2 Barotrauma.LocationConnection.CenterPos
get

◆ Length

float Barotrauma.LocationConnection.Length
get

◆ LevelData

LevelData Barotrauma.LocationConnection.LevelData
getset

◆ Locations

Location [] Barotrauma.LocationConnection.Locations
get

The documentation for this class was generated from the following file: