◆ BallastFloraBranch()
| Barotrauma.MapCreatures.Behavior.BallastFloraBranch.BallastFloraBranch |
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BallastFloraBehavior? | parent, |
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BallastFloraBranch? | parentBranch, |
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Vector2 | position, |
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VineTileType | type, |
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FoliageConfig? | flowerConfig = null, |
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FoliageConfig? | leafConfig = null, |
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Rectangle? | rect = null ) |
◆ UpdateHealth()
| void Barotrauma.MapCreatures.Behavior.BallastFloraBranch.UpdateHealth |
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◆ UpdatePulse()
| void Barotrauma.MapCreatures.Behavior.BallastFloraBranch.UpdatePulse |
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float | deltaTime, |
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float | inflateSpeed, |
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float | deflateSpeed, |
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float | delay ) |
◆ AccumulatedDamage
| float Barotrauma.MapCreatures.Behavior.BallastFloraBranch.AccumulatedDamage |
◆ AttackItem
| Item? Barotrauma.MapCreatures.Behavior.BallastFloraBranch.AttackItem |
◆ ClaimedItem
| Item? Barotrauma.MapCreatures.Behavior.BallastFloraBranch.ClaimedItem |
◆ ClaimedItemId
| int Barotrauma.MapCreatures.Behavior.BallastFloraBranch.ClaimedItemId = -1 |
◆ Connections
◆ CurrentHull
| Hull? Barotrauma.MapCreatures.Behavior.BallastFloraBranch.CurrentHull |
◆ DamageVisualizationTimer
| float Barotrauma.MapCreatures.Behavior.BallastFloraBranch.DamageVisualizationTimer |
◆ DisconnectedFromRoot
| bool Barotrauma.MapCreatures.Behavior.BallastFloraBranch.DisconnectedFromRoot |
◆ ID
| int Barotrauma.MapCreatures.Behavior.BallastFloraBranch.ID = -1 |
◆ IsRoot
| bool Barotrauma.MapCreatures.Behavior.BallastFloraBranch.IsRoot |
◆ IsRootGrowth
| bool Barotrauma.MapCreatures.Behavior.BallastFloraBranch.IsRootGrowth |
Decorative branches that grow around the root.
◆ MaxHealth
| float Barotrauma.MapCreatures.Behavior.BallastFloraBranch.MaxHealth = 100f |
◆ ParentBallastFlora
| readonly? BallastFloraBehavior Barotrauma.MapCreatures.Behavior.BallastFloraBranch.ParentBallastFlora |
◆ Pulse
| float Barotrauma.MapCreatures.Behavior.BallastFloraBranch.Pulse = 1.0f |
◆ Removed
| bool Barotrauma.MapCreatures.Behavior.BallastFloraBranch.Removed |
◆ RemoveTimer
| float Barotrauma.MapCreatures.Behavior.BallastFloraBranch.RemoveTimer = 60.0f |
◆ SpawningItem
| bool Barotrauma.MapCreatures.Behavior.BallastFloraBranch.SpawningItem |
◆ BranchDepth
| int Barotrauma.MapCreatures.Behavior.BallastFloraBranch.BranchDepth |
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get |
How far from the root this branch is.
◆ Health
| float Barotrauma.MapCreatures.Behavior.BallastFloraBranch.Health |
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getset |
◆ ParentBranch
The documentation for this class was generated from the following file:
- /home/runner/work/Luatrauma.Docs/Luatrauma.Docs/libs/LuaCsForBarotrauma/Barotrauma/BarotraumaShared/SharedSource/Map/Creatures/BallastFloraBehavior.cs