Barotrauma Server
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Unlocks a mission in a nearby level or location. More...
Public Member Functions | |
MissionAction (ScriptedEvent parentEvent, ContentXElement element) | |
override bool | IsFinished (ref string goTo) |
override void | Reset () |
override void | Update (float deltaTime) |
override string | ToDebugString () |
Rich test to display in debugdraw. | |
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EventAction (ScriptedEvent parentEvent, ContentXElement element) | |
bool | IsFinished (ref string goToLabel) |
Has the action finished. | |
virtual bool | SetGoToTarget (string goTo) |
void | Reset () |
virtual bool | CanBeFinished () |
virtual IEnumerable< EventAction > | GetSubActions () |
Static Public Member Functions | |
static void | ResetMissionsUnlockedThisRound () |
static void | NotifyMissionsUnlockedThisRound (Client client) |
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static EventAction | Instantiate (ScriptedEvent scriptedEvent, ContentXElement element) |
Properties | |
Identifier | MissionIdentifier [get, set] |
Identifier | MissionTag [get, set] |
Identifier | RequiredFaction [get, set] |
ImmutableArray< Identifier > | LocationTypes [get] |
int | MinLocationDistance [get, set] |
bool | UnlockFurtherOnMap [get, set] |
bool | CreateLocationIfNotFound [get, set] |
Additional Inherited Members | |
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readonly ScriptedEvent | ParentEvent |
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void | ApplyTagsToHulls (Entity entity, Identifier hullTag, Identifier linkedHullTag) |
string | GetEventDebugName () |
Unlocks a mission in a nearby level or location.
Barotrauma.MissionAction.MissionAction | ( | ScriptedEvent | parentEvent, |
ContentXElement | element ) |
override bool Barotrauma.MissionAction.IsFinished | ( | ref string | goTo | ) |
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override void Barotrauma.MissionAction.Reset | ( | ) |
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Rich test to display in debugdraw.
Reimplemented from Barotrauma.EventAction.
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Reimplemented from Barotrauma.EventAction.
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