Barotrauma Server
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Changes the state of a specific active mission. The way the states are used depends on the type of mission. More...
Public Types | |
enum | OperationType { Set , Add } |
Public Member Functions | |
MissionStateAction (ScriptedEvent parentEvent, ContentXElement element) | |
override bool | IsFinished (ref string goTo) |
override void | Reset () |
override void | Update (float deltaTime) |
override string | ToDebugString () |
Rich test to display in debugdraw. | |
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EventAction (ScriptedEvent parentEvent, ContentXElement element) | |
bool | IsFinished (ref string goToLabel) |
Has the action finished. | |
virtual bool | SetGoToTarget (string goTo) |
void | Reset () |
virtual bool | CanBeFinished () |
virtual IEnumerable< EventAction > | GetSubActions () |
Properties | |
Identifier | MissionIdentifier [get, set] |
OperationType | Operation [get, set] |
int | State [get, set] |
Additional Inherited Members | |
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static EventAction | Instantiate (ScriptedEvent scriptedEvent, ContentXElement element) |
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readonly ScriptedEvent | ParentEvent |
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void | ApplyTagsToHulls (Entity entity, Identifier hullTag, Identifier linkedHullTag) |
string | GetEventDebugName () |
Changes the state of a specific active mission. The way the states are used depends on the type of mission.
Barotrauma.MissionStateAction.MissionStateAction | ( | ScriptedEvent | parentEvent, |
ContentXElement | element ) |
override bool Barotrauma.MissionStateAction.IsFinished | ( | ref string | goTo | ) |
override void Barotrauma.MissionStateAction.Reset | ( | ) |
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virtual |
Rich test to display in debugdraw.
Reimplemented from Barotrauma.EventAction.
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virtual |
Reimplemented from Barotrauma.EventAction.
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