Barotrauma Server
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Barotrauma.MissionStateAction Class Reference

Changes the state of a specific active mission. The way the states are used depends on the type of mission. More...

Inheritance diagram for Barotrauma.MissionStateAction:
Barotrauma.EventAction

Public Types

enum  OperationType { Set , Add }
 

Public Member Functions

 MissionStateAction (ScriptedEvent parentEvent, ContentXElement element)
 
override bool IsFinished (ref string goTo)
 
override void Reset ()
 
override void Update (float deltaTime)
 
override string ToDebugString ()
 Rich test to display in debugdraw.
 
- Public Member Functions inherited from Barotrauma.EventAction
 EventAction (ScriptedEvent parentEvent, ContentXElement element)
 
bool IsFinished (ref string goToLabel)
 Has the action finished.
 
virtual bool SetGoToTarget (string goTo)
 
void Reset ()
 
virtual bool CanBeFinished ()
 
virtual IEnumerable< EventActionGetSubActions ()
 

Properties

Identifier MissionIdentifier [get, set]
 
OperationType Operation [get, set]
 
int State [get, set]
 

Additional Inherited Members

- Static Public Member Functions inherited from Barotrauma.EventAction
static EventAction Instantiate (ScriptedEvent scriptedEvent, ContentXElement element)
 
- Public Attributes inherited from Barotrauma.EventAction
readonly ScriptedEvent ParentEvent
 
- Protected Member Functions inherited from Barotrauma.EventAction
void ApplyTagsToHulls (Entity entity, Identifier hullTag, Identifier linkedHullTag)
 
string GetEventDebugName ()
 

Detailed Description

Changes the state of a specific active mission. The way the states are used depends on the type of mission.

Member Enumeration Documentation

◆ OperationType

Enumerator
Set 
Add 

Constructor & Destructor Documentation

◆ MissionStateAction()

Barotrauma.MissionStateAction.MissionStateAction ( ScriptedEvent parentEvent,
ContentXElement element )

Member Function Documentation

◆ IsFinished()

override bool Barotrauma.MissionStateAction.IsFinished ( ref string goTo)

◆ Reset()

override void Barotrauma.MissionStateAction.Reset ( )

◆ ToDebugString()

override string Barotrauma.MissionStateAction.ToDebugString ( )
virtual

Rich test to display in debugdraw.

public override string ToDebugString()
{
return $"{ToolBox.GetDebugSymbol(isFinished)} SomeAction -> "(someInfo: {info.ColorizeObject()})";
}
override string ToDebugString()
Rich test to display in debugdraw.
Definition MissionStateAction.cs:66
Returns

Reimplemented from Barotrauma.EventAction.

◆ Update()

override void Barotrauma.MissionStateAction.Update ( float deltaTime)
virtual

Reimplemented from Barotrauma.EventAction.

Property Documentation

◆ MissionIdentifier

Identifier Barotrauma.MissionStateAction.MissionIdentifier
getset

◆ Operation

OperationType Barotrauma.MissionStateAction.Operation
getset

◆ State

int Barotrauma.MissionStateAction.State
getset

The documentation for this class was generated from the following file: