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Barotrauma Server
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Changes the state of a specific active mission. The way the states are used depends on the type of mission. More...
Public Types | |
| enum | OperationType { Set , Add } |
Public Member Functions | |
| MissionStateAction (ScriptedEvent parentEvent, ContentXElement element) | |
| override bool | IsFinished (ref string goTo) |
| override void | Reset () |
| override void | Update (float deltaTime) |
| override string | ToDebugString () |
| Rich test to display in debugdraw. | |
Public Member Functions inherited from Barotrauma.EventAction | |
| EventAction (ScriptedEvent parentEvent, ContentXElement element) | |
| bool | IsFinished (ref string goToLabel) |
| Has the action finished. | |
| virtual bool | SetGoToTarget (string goTo) |
| void | Reset () |
| virtual bool | CanBeFinished () |
| virtual IEnumerable< EventAction > | GetSubActions () |
Properties | |
| Identifier | MissionIdentifier [get, set] |
| OperationType | Operation [get, set] |
| int | State [get, set] |
Additional Inherited Members | |
Static Public Member Functions inherited from Barotrauma.EventAction | |
| static EventAction | Instantiate (ScriptedEvent scriptedEvent, ContentXElement element) |
Public Attributes inherited from Barotrauma.EventAction | |
| readonly ScriptedEvent | ParentEvent |
Protected Member Functions inherited from Barotrauma.EventAction | |
| void | ApplyTagsToHulls (Entity entity, Identifier hullTag, Identifier linkedHullTag) |
| string | GetEventDebugName () |
Changes the state of a specific active mission. The way the states are used depends on the type of mission.
| Barotrauma.MissionStateAction.MissionStateAction | ( | ScriptedEvent | parentEvent, |
| ContentXElement | element ) |
| override bool Barotrauma.MissionStateAction.IsFinished | ( | ref string | goTo | ) |
| override void Barotrauma.MissionStateAction.Reset | ( | ) |
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virtual |
Rich test to display in debugdraw.
Reimplemented from Barotrauma.EventAction.
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virtual |
Reimplemented from Barotrauma.EventAction.
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getset |
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getset |
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getset |