Barotrauma Server
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Barotrauma.NPCChangeTeamAction Class Reference

Changes the team of an NPC. Most common use cases are adding a character to the crew, or turning an NPC hostile to the crew by changing their team to a hostile one. More...

Inheritance diagram for Barotrauma.NPCChangeTeamAction:
Barotrauma.EventAction

Public Member Functions

 NPCChangeTeamAction (ScriptedEvent parentEvent, ContentXElement element)
 
override void Update (float deltaTime)
 
override bool IsFinished (ref string goTo)
 
override void Reset ()
 
override string ToDebugString ()
 Rich test to display in debugdraw.
 
- Public Member Functions inherited from Barotrauma.EventAction
 EventAction (ScriptedEvent parentEvent, ContentXElement element)
 
bool IsFinished (ref string goToLabel)
 Has the action finished.
 
virtual bool SetGoToTarget (string goTo)
 
void Reset ()
 
virtual bool CanBeFinished ()
 
virtual IEnumerable< EventActionGetSubActions ()
 

Properties

Identifier NPCTag [get, set]
 
CharacterTeamType TeamID [get, set]
 
bool AddToCrew [get, set]
 
bool RemoveFromCrew [get, set]
 

Additional Inherited Members

- Static Public Member Functions inherited from Barotrauma.EventAction
static EventAction Instantiate (ScriptedEvent scriptedEvent, ContentXElement element)
 
- Public Attributes inherited from Barotrauma.EventAction
readonly ScriptedEvent ParentEvent
 
- Protected Member Functions inherited from Barotrauma.EventAction
void ApplyTagsToHulls (Entity entity, Identifier hullTag, Identifier linkedHullTag)
 
string GetEventDebugName ()
 

Detailed Description

Changes the team of an NPC. Most common use cases are adding a character to the crew, or turning an NPC hostile to the crew by changing their team to a hostile one.

Constructor & Destructor Documentation

◆ NPCChangeTeamAction()

Barotrauma.NPCChangeTeamAction.NPCChangeTeamAction ( ScriptedEvent parentEvent,
ContentXElement element )

Member Function Documentation

◆ IsFinished()

override bool Barotrauma.NPCChangeTeamAction.IsFinished ( ref string goTo)

◆ Reset()

override void Barotrauma.NPCChangeTeamAction.Reset ( )

◆ ToDebugString()

override string Barotrauma.NPCChangeTeamAction.ToDebugString ( )
virtual

Rich test to display in debugdraw.

public override string ToDebugString()
{
return $"{ToolBox.GetDebugSymbol(isFinished)} SomeAction -> "(someInfo: {info.ColorizeObject()})";
}
override string ToDebugString()
Rich test to display in debugdraw.
Definition NPCChangeTeamAction.cs:122
Returns

Reimplemented from Barotrauma.EventAction.

◆ Update()

override void Barotrauma.NPCChangeTeamAction.Update ( float deltaTime)
virtual

Reimplemented from Barotrauma.EventAction.

Property Documentation

◆ AddToCrew

bool Barotrauma.NPCChangeTeamAction.AddToCrew
getset

◆ NPCTag

Identifier Barotrauma.NPCChangeTeamAction.NPCTag
getset

◆ RemoveFromCrew

bool Barotrauma.NPCChangeTeamAction.RemoveFromCrew
getset

◆ TeamID

CharacterTeamType Barotrauma.NPCChangeTeamAction.TeamID
getset

The documentation for this class was generated from the following file: