Barotrauma Server
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Makes an NPC select an item, and operate it if it's something AI characters can operate. More...
Public Member Functions | |
NPCOperateItemAction (ScriptedEvent parentEvent, ContentXElement element) | |
override void | Update (float deltaTime) |
override bool | IsFinished (ref string goTo) |
override void | Reset () |
override string | ToDebugString () |
Rich test to display in debugdraw. | |
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EventAction (ScriptedEvent parentEvent, ContentXElement element) | |
bool | IsFinished (ref string goToLabel) |
Has the action finished. | |
virtual bool | SetGoToTarget (string goTo) |
void | Reset () |
virtual bool | CanBeFinished () |
virtual IEnumerable< EventAction > | GetSubActions () |
Properties | |
Identifier | NPCTag [get, set] |
Identifier | TargetTag [get, set] |
Identifier | ItemComponentName [get, set] |
Identifier | OrderOption [get, set] |
bool | RequireEquip [get, set] |
bool | Operate [get, set] |
int | MaxTargets [get, set] |
int | Priority [get, set] |
bool | AbandonOnReset [get, set] |
Additional Inherited Members | |
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static EventAction | Instantiate (ScriptedEvent scriptedEvent, ContentXElement element) |
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readonly ScriptedEvent | ParentEvent |
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void | ApplyTagsToHulls (Entity entity, Identifier hullTag, Identifier linkedHullTag) |
string | GetEventDebugName () |
Makes an NPC select an item, and operate it if it's something AI characters can operate.
Barotrauma.NPCOperateItemAction.NPCOperateItemAction | ( | ScriptedEvent | parentEvent, |
ContentXElement | element ) |
override bool Barotrauma.NPCOperateItemAction.IsFinished | ( | ref string | goTo | ) |
override void Barotrauma.NPCOperateItemAction.Reset | ( | ) |
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Rich test to display in debugdraw.
Reimplemented from Barotrauma.EventAction.
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Reimplemented from Barotrauma.EventAction.
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