◆ NetEntityEvent()
Barotrauma.Networking.NetEntityEvent.NetEntityEvent |
( |
INetSerializable | serializableEntity, |
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UInt16 | id ) |
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protected |
◆ IsDuplicate()
bool Barotrauma.Networking.NetEntityEvent.IsDuplicate |
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NetEntityEvent | other | ) |
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◆ SetData()
void Barotrauma.Networking.NetEntityEvent.SetData |
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IData | data | ) |
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◆ Entity
readonly Entity Barotrauma.Networking.NetEntityEvent.Entity |
◆ ID
readonly UInt16 Barotrauma.Networking.NetEntityEvent.ID |
◆ Sent
bool Barotrauma.Networking.NetEntityEvent.Sent |
◆ Data
IData Barotrauma.Networking.NetEntityEvent.Data |
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get |
◆ EntityID
UInt16 Barotrauma.Networking.NetEntityEvent.EntityID |
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get |
The documentation for this class was generated from the following file:
- /home/runner/work/Luatrauma.Docs/Luatrauma.Docs/libs/LuaCsForBarotrauma/Barotrauma/BarotraumaShared/SharedSource/Networking/NetEntityEvent/NetEntityEvent.cs