◆ SteamP2PEndpoint()
| Barotrauma.Networking.SteamP2PEndpoint.SteamP2PEndpoint |
( |
SteamId | steamId | ) |
|
◆ Equals()
| override bool Barotrauma.Networking.SteamP2PEndpoint.Equals |
( |
object? | obj | ) |
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◆ GetHashCode()
| override int Barotrauma.Networking.SteamP2PEndpoint.GetHashCode |
( |
| ) |
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◆ MakeConnectionFromEndpoint()
| override P2PConnection Barotrauma.Networking.SteamP2PEndpoint.MakeConnectionFromEndpoint |
( |
| ) |
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◆ Parse()
| static new Option< SteamP2PEndpoint > Barotrauma.Networking.SteamP2PEndpoint.Parse |
( |
string | endpointStr | ) |
|
|
static |
◆ ServerTypeString
| override LocalizedString Barotrauma.Networking.SteamP2PEndpoint.ServerTypeString = TextManager.Get("PlayerHostedServer") |
|
get |
◆ SteamId
| SteamId Barotrauma.Networking.SteamP2PEndpoint.SteamId |
|
get |
◆ StringRepresentation
| override string Barotrauma.Networking.SteamP2PEndpoint.StringRepresentation |
|
get |
The documentation for this class was generated from the following file:
- /home/runner/work/Luatrauma.Docs/Luatrauma.Docs/libs/LuaCsForBarotrauma/Barotrauma/BarotraumaShared/SharedSource/Networking/Primitives/Endpoint/SteamP2PEndpoint.cs