|
| string | Server |
| | How should scripts be run on the server.
|
| |
| string | Client |
| | How should scripts be run on the client.
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| |
◆ RunConfig() [1/2]
| Barotrauma.RunConfig.RunConfig |
( |
bool | autoGenerated | ) |
|
◆ RunConfig() [2/2]
| Barotrauma.RunConfig.RunConfig |
( |
| ) |
|
◆ IsForced()
| bool Barotrauma.RunConfig.IsForced |
( |
| ) |
|
◆ IsForcedOrStandard()
| bool Barotrauma.RunConfig.IsForcedOrStandard |
( |
| ) |
|
◆ IsStandard()
| bool Barotrauma.RunConfig.IsStandard |
( |
| ) |
|
◆ Sanitize()
◆ Client
| string Barotrauma.RunConfig.Client |
How should scripts be run on the client.
◆ Server
| string Barotrauma.RunConfig.Server |
How should scripts be run on the server.
◆ AutoGenerated
| bool Barotrauma.RunConfig.AutoGenerated |
|
getset |
◆ Dependencies
List of dependencies by either Steam Workshop ID or by Partial Inclusive Name (ie. "ModDep" will match a mod named "A ModDependency"). PIN Dependency checks if ContentPackage names contains the dependency string.
◆ UseInternalAssemblyName
| bool Barotrauma.RunConfig.UseInternalAssemblyName |
|
getset |
If the mod includes source files, the compiled assembly will be named "CompiledAssembly" and have the [InternalVisibleTo()] attribute applied to it.
◆ UseNonPublicizedAssemblies
| bool Barotrauma.RunConfig.UseNonPublicizedAssemblies |
|
getset |
Compiles the mod using non-publicized assemblies.
The documentation for this class was generated from the following file:
- /home/runner/work/Luatrauma.Docs/Luatrauma.Docs/libs/LuaCsForBarotrauma/Barotrauma/BarotraumaShared/SharedSource/LuaCs/Plugins/RunConfig.cs