◆ ShipIssueWorker()
◆ CalculateImportance()
| float Barotrauma.ShipIssueWorker.CalculateImportance |
( |
bool | isEmergency | ) |
|
◆ CalculateImportanceSpecific()
| void Barotrauma.ShipIssueWorker.CalculateImportanceSpecific |
( |
| ) |
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abstract |
◆ IsIssueViable()
| virtual bool Barotrauma.ShipIssueWorker.IsIssueViable |
( |
| ) |
|
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protectedvirtual |
◆ OrderAttendedTo()
| bool Barotrauma.ShipIssueWorker.OrderAttendedTo |
( |
float | timeSinceLastCheck = 0f | ) |
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◆ RemoveOrder()
| void Barotrauma.ShipIssueWorker.RemoveOrder |
( |
| ) |
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◆ SetOrder()
| void Barotrauma.ShipIssueWorker.SetOrder |
( |
Character | orderedCharacter | ) |
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◆ MaxImportance
| const float Barotrauma.ShipIssueWorker.MaxImportance = 100f |
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static |
◆ MinImportance
| const float Barotrauma.ShipIssueWorker.MinImportance = 0f |
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static |
◆ shipCommandManager
◆ Active
| bool Barotrauma.ShipIssueWorker.Active = true |
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getprotected set |
◆ AllowEasySwitching
| virtual bool Barotrauma.ShipIssueWorker.AllowEasySwitching |
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get |
◆ CommandingCharacter
| virtual Character Barotrauma.ShipIssueWorker.CommandingCharacter |
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getprotected |
◆ CurrentOrder
| Order Barotrauma.ShipIssueWorker.CurrentOrder |
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get |
◆ CurrentRedundancy
| float Barotrauma.ShipIssueWorker.CurrentRedundancy |
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getset |
◆ Importance
| float Barotrauma.ShipIssueWorker.Importance |
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getset |
◆ Option
| Identifier Barotrauma.ShipIssueWorker.Option |
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get |
◆ OrderedCharacter
| Character Barotrauma.ShipIssueWorker.OrderedCharacter |
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getset |
◆ RedundantIssueModifier
| virtual float Barotrauma.ShipIssueWorker.RedundantIssueModifier |
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get |
◆ StopDuringEmergency
| virtual bool Barotrauma.ShipIssueWorker.StopDuringEmergency |
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get |
◆ SuggestedOrder
| Order Barotrauma.ShipIssueWorker.SuggestedOrder |
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get |
◆ TargetItem
| Item Barotrauma.ShipIssueWorker.TargetItem |
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get |
◆ TargetItemComponent
◆ TimeSinceLastAttempt
| virtual float Barotrauma.ShipIssueWorker.TimeSinceLastAttempt |
|
getset |
The documentation for this class was generated from the following file:
- /home/runner/work/Luatrauma.Docs/Luatrauma.Docs/libs/LuaCsForBarotrauma/Barotrauma/BarotraumaShared/SharedSource/Characters/AI/ShipCommand/ShipIssueWorker.cs