◆ Skill() [1/2]
Barotrauma.Skill.Skill |
( |
SkillPrefab | prefab, |
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Rand.RandSync | randSync ) |
◆ Skill() [2/2]
Barotrauma.Skill.Skill |
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Identifier | identifier, |
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float | level ) |
◆ IncreaseSkill()
void Barotrauma.Skill.IncreaseSkill |
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float | value, |
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bool | increasePastMax ) |
◆ Identifier
readonly Identifier Barotrauma.Skill.Identifier |
◆ MaximumSkill
const float Barotrauma.Skill.MaximumSkill = 100.0f |
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static |
◆ PriceMultiplier
readonly float Barotrauma.Skill.PriceMultiplier = 1.0f |
◆ DisplayName
◆ HighestLevelDuringRound
float Barotrauma.Skill.HighestLevelDuringRound |
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get |
The highest skill level during the round (before any death penalties were applied)
◆ Icon
◆ Level
float Barotrauma.Skill.Level |
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getset |
The documentation for this class was generated from the following file:
- /home/runner/work/Luatrauma.Docs/Luatrauma.Docs/libs/LuaCsForBarotrauma/Barotrauma/BarotraumaShared/SharedSource/Characters/Jobs/Skill.cs