Barotrauma Server
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Barotrauma.Skill Class Reference

Public Member Functions

void IncreaseSkill (float value, bool increasePastMax)
 
 Skill (SkillPrefab prefab, Rand.RandSync randSync)
 
 Skill (Identifier identifier, float level)
 

Public Attributes

readonly Identifier Identifier
 
readonly float PriceMultiplier = 1.0f
 

Static Public Attributes

const float MaximumSkill = 100.0f
 

Properties

float HighestLevelDuringRound [get]
 The highest skill level during the round (before any death penalties were applied)
 
float Level [get, set]
 
LocalizedString DisplayName [get]
 
Sprite Icon [get]
 

Constructor & Destructor Documentation

◆ Skill() [1/2]

Barotrauma.Skill.Skill ( SkillPrefab prefab,
Rand.RandSync randSync )

◆ Skill() [2/2]

Barotrauma.Skill.Skill ( Identifier identifier,
float level )

Member Function Documentation

◆ IncreaseSkill()

void Barotrauma.Skill.IncreaseSkill ( float value,
bool increasePastMax )

Member Data Documentation

◆ Identifier

readonly Identifier Barotrauma.Skill.Identifier

◆ MaximumSkill

const float Barotrauma.Skill.MaximumSkill = 100.0f
static

◆ PriceMultiplier

readonly float Barotrauma.Skill.PriceMultiplier = 1.0f

Property Documentation

◆ DisplayName

LocalizedString Barotrauma.Skill.DisplayName
get

◆ HighestLevelDuringRound

float Barotrauma.Skill.HighestLevelDuringRound
get

The highest skill level during the round (before any death penalties were applied)

◆ Icon

Sprite Barotrauma.Skill.Icon
get

◆ Level

float Barotrauma.Skill.Level
getset

The documentation for this class was generated from the following file: