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Barotrauma Server
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Tags a specific entity. Tags are used by other actions to refer to specific entities. The tags are event-specific, i.e. you cannot use a tag that was added by another event to refer to an entity. More...
Public Types | |
| enum | SubType { Any = 0 , Player = 1 , Outpost = 2 , Wreck = 4 , BeaconStation = 8 } |
Public Member Functions | |
| TagAction (ScriptedEvent parentEvent, ContentXElement element) | |
| override bool | IsFinished (ref string goTo) |
| override void | Reset () |
| override void | Update (float deltaTime) |
| override string | ToDebugString () |
| Rich test to display in debugdraw. | |
Public Member Functions inherited from Barotrauma.EventAction | |
| EventAction (ScriptedEvent parentEvent, ContentXElement element) | |
| bool | IsFinished (ref string goToLabel) |
| Has the action finished. | |
| virtual bool | SetGoToTarget (string goTo) |
| void | Reset () |
| virtual bool | CanBeFinished () |
| virtual IEnumerable< EventAction > | GetSubActions () |
Static Public Member Functions | |
| static bool | SubmarineTypeMatches (Submarine sub, SubType submarineType) |
Static Public Member Functions inherited from Barotrauma.EventAction | |
| static EventAction | Instantiate (ScriptedEvent scriptedEvent, ContentXElement element) |
Properties | |
| string | Criteria [get, set] |
| Identifier | Tag [get, set] |
| SubType | SubmarineType [get, set] |
| Identifier | RequiredModuleTag [get, set] |
| bool | IgnoreIncapacitatedCharacters [get, set] |
| bool | AllowHiddenItems [get, set] |
| bool | ChooseRandom [get, set] |
| bool | ContinueIfNoTargetsFound [get, set] |
| float | ChoosePercentage [get, set] |
Additional Inherited Members | |
Public Attributes inherited from Barotrauma.EventAction | |
| readonly ScriptedEvent | ParentEvent |
Protected Member Functions inherited from Barotrauma.EventAction | |
| void | ApplyTagsToHulls (Entity entity, Identifier hullTag, Identifier linkedHullTag) |
| string | GetEventDebugName () |
Tags a specific entity. Tags are used by other actions to refer to specific entities. The tags are event-specific, i.e. you cannot use a tag that was added by another event to refer to an entity.
| Barotrauma.TagAction.TagAction | ( | ScriptedEvent | parentEvent, |
| ContentXElement | element ) |
| override bool Barotrauma.TagAction.IsFinished | ( | ref string | goTo | ) |
| override void Barotrauma.TagAction.Reset | ( | ) |
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Rich test to display in debugdraw.
Reimplemented from Barotrauma.EventAction.
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Reimplemented from Barotrauma.EventAction.
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