◆ EndType
Enumerator |
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None | |
Continue | |
Restart | |
◆ TutorialPrefab()
◆ Dispose()
override void Barotrauma.TutorialPrefab.Dispose |
( |
| ) |
|
◆ EndMessageInfo()
readonly record struct Barotrauma.TutorialPrefab.EndMessageInfo |
( |
EndType | EndType, |
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|
Identifier | NextTutorialIdentifier ) |
◆ GetTutorialCharacterInfo()
CharacterInfo Barotrauma.TutorialPrefab.GetTutorialCharacterInfo |
( |
| ) |
|
◆ AllowCharacterSwitch
readonly bool Barotrauma.TutorialPrefab.AllowCharacterSwitch |
◆ Banner
readonly Sprite Barotrauma.TutorialPrefab.Banner |
◆ DisableBotConversations
readonly bool Barotrauma.TutorialPrefab.DisableBotConversations |
◆ EndMessage
◆ EventIdentifier
readonly Identifier Barotrauma.TutorialPrefab.EventIdentifier |
◆ LevelParams
readonly string Barotrauma.TutorialPrefab.LevelParams |
◆ LevelSeed
readonly string Barotrauma.TutorialPrefab.LevelSeed |
◆ Order
readonly int Barotrauma.TutorialPrefab.Order |
◆ OutpostPath
◆ Prefabs
Initial value:=
new PrefabCollection<TutorialPrefab>()
◆ StartingItemTags
readonly ImmutableArray<Identifier> Barotrauma.TutorialPrefab.StartingItemTags |
◆ SubmarinePath
The documentation for this class was generated from the following file:
- /home/runner/work/Luatrauma.Docs/Luatrauma.Docs/libs/LuaCsForBarotrauma/Barotrauma/BarotraumaShared/SharedSource/GameSession/GameModes/Tutorials/TutorialPrefab.cs