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Barotrauma.UIHighlightAction Class Reference

Highlights an UI element of some kind. Generally used in tutorials. More...

Inheritance diagram for Barotrauma.UIHighlightAction:
Barotrauma.EventAction

Public Types

enum  ElementId {
  None , RepairButton , PumpSpeedSlider , PassiveSonarIndicator ,
  ActiveSonarIndicator , SonarModeSwitch , DirectionalSonarFrame , SteeringModeSwitch ,
  MaintainPosTickBox , AutoTempSwitch , PowerButton , FissionRateSlider ,
  TurbineOutputSlider , DeconstructButton , RechargeSpeedSlider , CPRButton ,
  CloseButton , MessageBoxCloseButton
}
 

Public Member Functions

 UIHighlightAction (ScriptedEvent parentEvent, ContentXElement element)
 
override void Update (float deltaTime)
 
override bool IsFinished (ref string goToLabel)
 
override void Reset ()
 
- Public Member Functions inherited from Barotrauma.EventAction
 EventAction (ScriptedEvent parentEvent, ContentXElement element)
 
bool IsFinished (ref string goToLabel)
 Has the action finished.
 
virtual bool SetGoToTarget (string goTo)
 
void Reset ()
 
virtual bool CanBeFinished ()
 
virtual IEnumerable< EventActionGetSubActions ()
 
virtual string ToDebugString ()
 Rich test to display in debugdraw.
 

Properties

ElementId Id [get, set]
 
Identifier EntityIdentifier [get, set]
 
OrderCategory OrderCategory [get, set]
 
Identifier OrderIdentifier [get, set]
 
Identifier OrderOption [get, set]
 
Identifier OrderTargetTag [get, set]
 
bool Bounce [get, set]
 
bool HighlightMultiple [get, set]
 

Additional Inherited Members

- Static Public Member Functions inherited from Barotrauma.EventAction
static EventAction Instantiate (ScriptedEvent scriptedEvent, ContentXElement element)
 
- Public Attributes inherited from Barotrauma.EventAction
readonly ScriptedEvent ParentEvent
 
- Protected Member Functions inherited from Barotrauma.EventAction
void ApplyTagsToHulls (Entity entity, Identifier hullTag, Identifier linkedHullTag)
 
string GetEventDebugName ()
 

Detailed Description

Highlights an UI element of some kind. Generally used in tutorials.

Member Enumeration Documentation

◆ ElementId

Enumerator
None 
RepairButton 
PumpSpeedSlider 
PassiveSonarIndicator 
ActiveSonarIndicator 
SonarModeSwitch 
DirectionalSonarFrame 
SteeringModeSwitch 
MaintainPosTickBox 
AutoTempSwitch 
PowerButton 
FissionRateSlider 
TurbineOutputSlider 
DeconstructButton 
RechargeSpeedSlider 
CPRButton 
CloseButton 
MessageBoxCloseButton 

Constructor & Destructor Documentation

◆ UIHighlightAction()

Barotrauma.UIHighlightAction.UIHighlightAction ( ScriptedEvent parentEvent,
ContentXElement element )

Member Function Documentation

◆ IsFinished()

override bool Barotrauma.UIHighlightAction.IsFinished ( ref string goToLabel)

◆ Reset()

override void Barotrauma.UIHighlightAction.Reset ( )

◆ Update()

override void Barotrauma.UIHighlightAction.Update ( float deltaTime)
virtual

Reimplemented from Barotrauma.EventAction.

Property Documentation

◆ Bounce

bool Barotrauma.UIHighlightAction.Bounce
getset

◆ EntityIdentifier

Identifier Barotrauma.UIHighlightAction.EntityIdentifier
getset

◆ HighlightMultiple

bool Barotrauma.UIHighlightAction.HighlightMultiple
getset

◆ Id

ElementId Barotrauma.UIHighlightAction.Id
getset

◆ OrderCategory

OrderCategory Barotrauma.UIHighlightAction.OrderCategory
getset

◆ OrderIdentifier

Identifier Barotrauma.UIHighlightAction.OrderIdentifier
getset

◆ OrderOption

Identifier Barotrauma.UIHighlightAction.OrderOption
getset

◆ OrderTargetTag

Identifier Barotrauma.UIHighlightAction.OrderTargetTag
getset

The documentation for this class was generated from the following file: