Barotrauma Server
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Waits for some item(s) to be fabricated before continuing the execution of the event. More...
Public Member Functions | |
WaitForItemFabricatedAction (ScriptedEvent parentEvent, ContentXElement element) | |
void | OnItemFabricated (Item item, Character character) |
override bool | IsFinished (ref string goTo) |
override void | Reset () |
override string | ToDebugString () |
Rich test to display in debugdraw. | |
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EventAction (ScriptedEvent parentEvent, ContentXElement element) | |
bool | IsFinished (ref string goToLabel) |
Has the action finished. | |
virtual bool | SetGoToTarget (string goTo) |
void | Reset () |
virtual bool | CanBeFinished () |
virtual IEnumerable< EventAction > | GetSubActions () |
virtual void | Update (float deltaTime) |
Properties | |
Identifier | CharacterTag [get, set] |
Identifier | ItemIdentifier [get, set] |
Identifier | ItemTag [get, set] |
int | Amount [get, set] |
Identifier | ApplyTagToItem [get, set] |
Additional Inherited Members | |
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static EventAction | Instantiate (ScriptedEvent scriptedEvent, ContentXElement element) |
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readonly ScriptedEvent | ParentEvent |
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void | ApplyTagsToHulls (Entity entity, Identifier hullTag, Identifier linkedHullTag) |
string | GetEventDebugName () |
Waits for some item(s) to be fabricated before continuing the execution of the event.
Barotrauma.WaitForItemFabricatedAction.WaitForItemFabricatedAction | ( | ScriptedEvent | parentEvent, |
ContentXElement | element ) |
override bool Barotrauma.WaitForItemFabricatedAction.IsFinished | ( | ref string | goTo | ) |
override void Barotrauma.WaitForItemFabricatedAction.Reset | ( | ) |
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Rich test to display in debugdraw.
Reimplemented from Barotrauma.EventAction.
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