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Barotrauma.WaitForSeconds Class Referencesealed
Inheritance diagram for Barotrauma.WaitForSeconds:
Barotrauma.CoroutineStatus

Public Member Functions

 WaitForSeconds (float time, bool ignorePause=true)
 
override bool CheckFinished (float deltaTime)
 
override bool EndsCoroutine (CoroutineHandle handle)
 
- Public Member Functions inherited from Barotrauma.CoroutineStatus
bool CheckFinished (float deltaTime)
 
bool EndsCoroutine (CoroutineHandle handle)
 

Public Attributes

readonly float TotalTime
 

Additional Inherited Members

- Properties inherited from Barotrauma.CoroutineStatus
static CoroutineStatus Running [get]
 
static CoroutineStatus Success [get]
 
static CoroutineStatus Failure [get]
 

Constructor & Destructor Documentation

◆ WaitForSeconds()

Barotrauma.WaitForSeconds.WaitForSeconds ( float time,
bool ignorePause = true )

Member Function Documentation

◆ CheckFinished()

override bool Barotrauma.WaitForSeconds.CheckFinished ( float deltaTime)

◆ EndsCoroutine()

override bool Barotrauma.WaitForSeconds.EndsCoroutine ( CoroutineHandle handle)

Member Data Documentation

◆ TotalTime

readonly float Barotrauma.WaitForSeconds.TotalTime

The documentation for this class was generated from the following file: