◆ WallSection()
Barotrauma.WallSection.WallSection |
( |
Rectangle | rect, |
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|
Structure | wall, |
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float | damage = 0::0f ) |
◆ IgnoreByAI()
bool Barotrauma.WallSection.IgnoreByAI |
( |
Character | character | ) |
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◆ damage
float Barotrauma.WallSection.damage |
◆ gap
Gap Barotrauma.WallSection.gap |
◆ NoPhysicsBody
bool Barotrauma.WallSection.NoPhysicsBody |
◆ rect
Rectangle Barotrauma.WallSection.rect |
◆ OrderedToBeIgnored
bool Barotrauma.WallSection.OrderedToBeIgnored |
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getset |
◆ Position
Vector2 Barotrauma.WallSection.Position |
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get |
◆ SimPosition
Vector2 Barotrauma.WallSection.SimPosition |
|
get |
◆ Submarine
◆ Wall
◆ WorldPosition
Vector2 Barotrauma.WallSection.WorldPosition |
|
get |
◆ WorldRect
Rectangle Barotrauma.WallSection.WorldRect |
|
get |
The documentation for this class was generated from the following file:
- /home/runner/work/Luatrauma.Docs/Luatrauma.Docs/libs/LuaCsForBarotrauma/Barotrauma/BarotraumaShared/SharedSource/Map/Structure.cs