Barotrauma Server
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Barotrauma.IFishAnimation Interface Reference
Inheritance diagram for Barotrauma.IFishAnimation:
Barotrauma.FishGroundedParams Barotrauma.FishSwimParams Barotrauma.FishRunParams Barotrauma.FishWalkParams Barotrauma.FishSwimFastParams Barotrauma.FishSwimSlowParams

Properties

string FootAngles [get, set]
 
Dictionary< int, float > FootAnglesInRadians [get, set]
 
float TailAngle [get, set]
 
float TailAngleInRadians [get]
 
float TailTorque [get, set]
 
bool Flip [get, set]
 
float FlipCooldown [get, set]
 
float FlipDelay [get, set]
 

Property Documentation

◆ Flip

bool Barotrauma.IFishAnimation.Flip
getset

◆ FlipCooldown

float Barotrauma.IFishAnimation.FlipCooldown
getset

◆ FlipDelay

float Barotrauma.IFishAnimation.FlipDelay
getset

◆ FootAngles

string Barotrauma.IFishAnimation.FootAngles
getset

◆ FootAnglesInRadians

Dictionary<int, float> Barotrauma.IFishAnimation.FootAnglesInRadians
getset

◆ TailAngle

float Barotrauma.IFishAnimation.TailAngle
getset

◆ TailAngleInRadians

float Barotrauma.IFishAnimation.TailAngleInRadians
get

◆ TailTorque

float Barotrauma.IFishAnimation.TailTorque
getset

The documentation for this interface was generated from the following file: