◆ PrepareForSending()
byte[] Barotrauma.Networking.IWriteMessage.PrepareForSending |
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bool | compressPastThreshold, |
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out bool | isCompressed, |
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out int | outLength ) |
◆ WriteBoolean()
void Barotrauma.Networking.IWriteMessage.WriteBoolean |
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bool | val | ) |
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◆ WriteByte()
void Barotrauma.Networking.IWriteMessage.WriteByte |
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byte | val | ) |
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◆ WriteBytes()
void Barotrauma.Networking.IWriteMessage.WriteBytes |
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byte[] | val, |
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int | startIndex, |
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int | length ) |
◆ WriteColorR8G8B8()
void Barotrauma.Networking.IWriteMessage.WriteColorR8G8B8 |
( |
Microsoft.Xna.Framework.Color | val | ) |
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◆ WriteColorR8G8B8A8()
void Barotrauma.Networking.IWriteMessage.WriteColorR8G8B8A8 |
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Microsoft.Xna.Framework.Color | val | ) |
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◆ WriteDouble()
void Barotrauma.Networking.IWriteMessage.WriteDouble |
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Double | val | ) |
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◆ WriteIdentifier()
void Barotrauma.Networking.IWriteMessage.WriteIdentifier |
( |
Identifier | val | ) |
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◆ WriteInt16()
void Barotrauma.Networking.IWriteMessage.WriteInt16 |
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Int16 | val | ) |
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◆ WriteInt32()
void Barotrauma.Networking.IWriteMessage.WriteInt32 |
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Int32 | val | ) |
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◆ WriteInt64()
void Barotrauma.Networking.IWriteMessage.WriteInt64 |
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Int64 | val | ) |
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◆ WritePadBits()
void Barotrauma.Networking.IWriteMessage.WritePadBits |
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| ) |
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◆ WriteRangedInteger()
void Barotrauma.Networking.IWriteMessage.WriteRangedInteger |
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int | val, |
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int | min, |
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int | max ) |
◆ WriteRangedSingle()
void Barotrauma.Networking.IWriteMessage.WriteRangedSingle |
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Single | val, |
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Single | min, |
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Single | max, |
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int | bitCount ) |
◆ WriteSingle()
void Barotrauma.Networking.IWriteMessage.WriteSingle |
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Single | val | ) |
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◆ WriteString()
void Barotrauma.Networking.IWriteMessage.WriteString |
( |
string | val | ) |
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◆ WriteUInt16()
void Barotrauma.Networking.IWriteMessage.WriteUInt16 |
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UInt16 | val | ) |
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◆ WriteUInt32()
void Barotrauma.Networking.IWriteMessage.WriteUInt32 |
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UInt32 | val | ) |
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◆ WriteUInt64()
void Barotrauma.Networking.IWriteMessage.WriteUInt64 |
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UInt64 | val | ) |
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◆ WriteVariableUInt32()
void Barotrauma.Networking.IWriteMessage.WriteVariableUInt32 |
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UInt32 | val | ) |
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◆ BitPosition
int Barotrauma.Networking.IWriteMessage.BitPosition |
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getset |
◆ Buffer
byte [] Barotrauma.Networking.IWriteMessage.Buffer |
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get |
◆ BytePosition
int Barotrauma.Networking.IWriteMessage.BytePosition |
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get |
◆ LengthBits
int Barotrauma.Networking.IWriteMessage.LengthBits |
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getset |
◆ LengthBytes
int Barotrauma.Networking.IWriteMessage.LengthBytes |
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get |
The documentation for this interface was generated from the following file:
- /home/runner/work/Luatrauma.Docs/Luatrauma.Docs/libs/LuaCsForBarotrauma/Barotrauma/BarotraumaShared/SharedSource/Networking/Primitives/Message/IWriteMessage.cs