StatType that will be applied to the affected character when the effect is active that is proportional to the effect's strength.
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StatType that will be applied to the affected character when the effect is active that is proportional to the effect's strength.
<
Effect minstrength=
"0" maxstrength=
"100">
<StatValue stattype="WalkingSpeed" minvalue="0.1" maxvalue="0.3" />
<StatValue stattype="MaximumHealthMultiplier" value="0.2" />
Effects are the primary way to add functionality to afflictions.
Definition AfflictionPrefab.cs:234
◆ AppliedStatValue()
Barotrauma.AfflictionPrefab.Effect.AppliedStatValue.AppliedStatValue |
( |
ContentXElement | element | ) |
|
◆ MaxValue
readonly float Barotrauma.AfflictionPrefab.Effect.AppliedStatValue.MaxValue |
◆ MinValue
readonly float Barotrauma.AfflictionPrefab.Effect.AppliedStatValue.MinValue |
◆ StatType
readonly StatTypes Barotrauma.AfflictionPrefab.Effect.AppliedStatValue.StatType |
The documentation for this struct was generated from the following file:
- /home/runner/work/Luatrauma.Docs/Luatrauma.Docs/libs/LuaCsForBarotrauma/Barotrauma/BarotraumaShared/SharedSource/Characters/Health/Afflictions/AfflictionPrefab.cs