◆ AttackResult() [1/2]
◆ AttackResult() [2/2]
| Barotrauma.AttackResult.AttackResult |
( |
float | damage, |
|
|
List< DamageModifier > | appliedDamageModifiers = null ) |
◆ Afflictions
| readonly List<Affliction> Barotrauma.AttackResult.Afflictions |
◆ AppliedDamageModifiers
| readonly List<DamageModifier> Barotrauma.AttackResult.AppliedDamageModifiers |
◆ HitLimb
| readonly Limb Barotrauma.AttackResult.HitLimb |
◆ Damage
| float Barotrauma.AttackResult.Damage |
|
get |
The documentation for this struct was generated from the following file:
- /home/runner/work/Luatrauma.Docs/Luatrauma.Docs/libs/LuaCsForBarotrauma/Barotrauma/BarotraumaShared/SharedSource/Characters/Attack.cs