◆ FromElements()
| static AudioSettings Barotrauma.GameSettings.Config.AudioSettings.FromElements |
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IEnumerable< XElement > | elements, |
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in AudioSettings? | fallback = null ) |
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static |
◆ GetDefault()
| static AudioSettings Barotrauma.GameSettings.Config.AudioSettings.GetDefault |
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| ) |
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static |
◆ AudioOutputDevice
| string Barotrauma.GameSettings.Config.AudioSettings.AudioOutputDevice |
◆ DisableVoiceChatFilters
| bool Barotrauma.GameSettings.Config.AudioSettings.DisableVoiceChatFilters |
◆ DynamicRangeCompressionEnabled
| bool Barotrauma.GameSettings.Config.AudioSettings.DynamicRangeCompressionEnabled |
◆ MicrophoneVolume
| float Barotrauma.GameSettings.Config.AudioSettings.MicrophoneVolume |
◆ MusicVolume
| float Barotrauma.GameSettings.Config.AudioSettings.MusicVolume |
◆ MuteOnFocusLost
| bool Barotrauma.GameSettings.Config.AudioSettings.MuteOnFocusLost |
◆ NoiseGateThreshold
| float Barotrauma.GameSettings.Config.AudioSettings.NoiseGateThreshold |
◆ SoundVolume
| float Barotrauma.GameSettings.Config.AudioSettings.SoundVolume |
◆ UiVolume
| float Barotrauma.GameSettings.Config.AudioSettings.UiVolume |
◆ UseDirectionalVoiceChat
| bool Barotrauma.GameSettings.Config.AudioSettings.UseDirectionalVoiceChat |
◆ VoiceCaptureDevice
| string Barotrauma.GameSettings.Config.AudioSettings.VoiceCaptureDevice |
◆ VoiceChatCutoffPrevention
| int Barotrauma.GameSettings.Config.AudioSettings.VoiceChatCutoffPrevention |
◆ VoiceChatVolume
| float Barotrauma.GameSettings.Config.AudioSettings.VoiceChatVolume |
◆ VoiceSetting
| VoiceMode Barotrauma.GameSettings.Config.AudioSettings.VoiceSetting |
◆ VoipAttenuationEnabled
| bool Barotrauma.GameSettings.Config.AudioSettings.VoipAttenuationEnabled |
The documentation for this struct was generated from the following file:
- /home/runner/work/Luatrauma.Docs/Luatrauma.Docs/libs/LuaCsForBarotrauma/Barotrauma/BarotraumaShared/SharedSource/Settings/GameSettings.cs