Barotrauma Server
Loading...
Searching...
No Matches
Barotrauma.GameSettings.Config.GraphicsSettings Struct Reference

Static Public Member Functions

static GraphicsSettings GetDefault ()
 
static GraphicsSettings FromElements (IEnumerable< XElement > elements, in GraphicsSettings? fallback=null)
 

Public Attributes

int Width
 
int Height
 
bool VSync
 
bool CompressTextures
 
int FrameLimit
 
WindowMode DisplayMode
 
int ParticleLimit
 
bool Specularity
 
bool ChromaticAberration
 
LosMode LosMode
 
float HUDScale
 
float InventoryScale
 
float LightMapScale
 
int VisibleLightLimit
 
float TextScale
 
bool RadialDistortion
 

Static Public Attributes

static readonly Point MinSupportedResolution = new Point(1024, 540)
 

Member Function Documentation

◆ FromElements()

static GraphicsSettings Barotrauma.GameSettings.Config.GraphicsSettings.FromElements ( IEnumerable< XElement > elements,
in GraphicsSettings? fallback = null )
static

◆ GetDefault()

static GraphicsSettings Barotrauma.GameSettings.Config.GraphicsSettings.GetDefault ( )
static

Member Data Documentation

◆ ChromaticAberration

bool Barotrauma.GameSettings.Config.GraphicsSettings.ChromaticAberration

◆ CompressTextures

bool Barotrauma.GameSettings.Config.GraphicsSettings.CompressTextures

◆ DisplayMode

WindowMode Barotrauma.GameSettings.Config.GraphicsSettings.DisplayMode

◆ FrameLimit

int Barotrauma.GameSettings.Config.GraphicsSettings.FrameLimit

◆ Height

int Barotrauma.GameSettings.Config.GraphicsSettings.Height

◆ HUDScale

float Barotrauma.GameSettings.Config.GraphicsSettings.HUDScale

◆ InventoryScale

float Barotrauma.GameSettings.Config.GraphicsSettings.InventoryScale

◆ LightMapScale

float Barotrauma.GameSettings.Config.GraphicsSettings.LightMapScale

◆ LosMode

LosMode Barotrauma.GameSettings.Config.GraphicsSettings.LosMode

◆ MinSupportedResolution

readonly Point Barotrauma.GameSettings.Config.GraphicsSettings.MinSupportedResolution = new Point(1024, 540)
static

◆ ParticleLimit

int Barotrauma.GameSettings.Config.GraphicsSettings.ParticleLimit

◆ RadialDistortion

bool Barotrauma.GameSettings.Config.GraphicsSettings.RadialDistortion

◆ Specularity

bool Barotrauma.GameSettings.Config.GraphicsSettings.Specularity

◆ TextScale

float Barotrauma.GameSettings.Config.GraphicsSettings.TextScale

◆ VisibleLightLimit

int Barotrauma.GameSettings.Config.GraphicsSettings.VisibleLightLimit

◆ VSync

bool Barotrauma.GameSettings.Config.GraphicsSettings.VSync

◆ Width

int Barotrauma.GameSettings.Config.GraphicsSettings.Width

The documentation for this struct was generated from the following file: