◆ TerminalMessage()
Barotrauma.Items.Components.TerminalMessage.TerminalMessage |
( |
string | text, |
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Color | color, |
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bool | isWelcomeMessage ) |
◆ Deconstruct()
void Barotrauma.Items.Components.TerminalMessage.Deconstruct |
( |
out string | text, |
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out Color | color ) |
◆ Color
readonly Color Barotrauma.Items.Components.TerminalMessage.Color |
◆ IsWelcomeMessage
readonly bool Barotrauma.Items.Components.TerminalMessage.IsWelcomeMessage |
◆ Text
readonly string Barotrauma.Items.Components.TerminalMessage.Text |
The documentation for this struct was generated from the following file:
- /home/runner/work/Luatrauma.Docs/Luatrauma.Docs/libs/LuaCsForBarotrauma/Barotrauma/BarotraumaShared/SharedSource/Items/Components/Signal/Terminal.cs