◆ PathPoint()
Barotrauma.Level.PathPoint.PathPoint |
( |
string | id, |
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|
Vector2 | position, |
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bool | shouldContainResources, |
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TunnelType | tunnelType ) |
◆ WithResources()
PathPoint Barotrauma.Level.PathPoint.WithResources |
( |
bool | containsResources | ) |
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◆ ClusterLocations
◆ Id
string Barotrauma.Level.PathPoint.Id |
|
get |
◆ NextClusterProbability
float Barotrauma.Level.PathPoint.NextClusterProbability |
|
get |
◆ Position
Vector2 Barotrauma.Level.PathPoint.Position |
|
get |
◆ ResourceIds
List<Identifier> Barotrauma.Level.PathPoint.ResourceIds |
|
get |
◆ ResourceTags
List<Identifier> Barotrauma.Level.PathPoint.ResourceTags |
|
get |
◆ ShouldContainResources
bool Barotrauma.Level.PathPoint.ShouldContainResources |
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getset |
◆ TunnelType
The documentation for this struct was generated from the following file:
- /home/runner/work/Luatrauma.Docs/Luatrauma.Docs/libs/LuaCsForBarotrauma/Barotrauma/BarotraumaShared/SharedSource/Map/Levels/Level.cs