Barotrauma Client
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StatusEffect.cs File Reference

Classes

class  Barotrauma.DurationListElement
 
class  Barotrauma.StatusEffect
 StatusEffects can be used to execute various kinds of effects: modifying the state of some entity in some way, spawning things, playing sounds, emitting particles, creating fire and explosions, increasing a characters' skill. They are a crucial part of modding Barotrauma: all kinds of custom behaviors of an item or a creature for example are generally created using StatusEffects. More...
 
class  Barotrauma.StatusEffect.AbilityStatusEffectIdentifier
 Can be used by AbilityConditionStatusEffectIdentifier to check whether some specific StatusEffect is running. More...
 
class  Barotrauma.StatusEffect.GiveTalentInfo
 Unlocks a talent, or multiple talents when the effect executes. Only valid if the target is a character or a limb. More...
 
class  Barotrauma.StatusEffect.GiveSkill
 Increases a character's skills when the effect executes. Only valid if the target is a character or a limb. More...
 
class  Barotrauma.StatusEffect.CharacterSpawnInfo
 Defines characters spawned by the effect, and where and how they're spawned. More...
 
class  Barotrauma.StatusEffect.AITrigger
 Can be used to trigger a behavior change of some kind on an AI character. Only applicable for enemy characters, not humans. More...
 

Namespaces

namespace  Barotrauma