Unlocks a talent, or multiple talents when the effect executes. Only valid if the target is a character or a limb.
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Identifier[] | TalentIdentifiers |
| The identifier(s) of the talents that should be unlocked.
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bool | GiveRandom |
| If true and there's multiple identifiers defined, a random one will be chosen instead of unlocking all of them.
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Unlocks a talent, or multiple talents when the effect executes. Only valid if the target is a character or a limb.
◆ GiveTalentInfo()
Barotrauma.StatusEffect.GiveTalentInfo.GiveTalentInfo |
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XElement | element, |
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string | _ ) |
◆ GiveRandom
bool Barotrauma.StatusEffect.GiveTalentInfo.GiveRandom |
If true and there's multiple identifiers defined, a random one will be chosen instead of unlocking all of them.
◆ TalentIdentifiers
Identifier [] Barotrauma.StatusEffect.GiveTalentInfo.TalentIdentifiers |
The identifier(s) of the talents that should be unlocked.
The documentation for this class was generated from the following file:
- /home/runner/work/Luatrauma.Docs/Luatrauma.Docs/libs/LuaCsForBarotrauma/Barotrauma/BarotraumaShared/SharedSource/StatusEffects/StatusEffect.cs