◆ ArtifactEvent()
| Barotrauma.ArtifactEvent.ArtifactEvent |
( |
EventPrefab | prefab, |
|
|
int | seed ) |
◆ GetDebugInfo()
| override string Barotrauma.ArtifactEvent.GetDebugInfo |
( |
| ) |
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virtual |
◆ InitEventSpecific()
| override void Barotrauma.ArtifactEvent.InitEventSpecific |
( |
EventSet | parentSet | ) |
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protectedvirtual |
◆ ToString()
| override string Barotrauma.ArtifactEvent.ToString |
( |
| ) |
|
◆ Update()
| override void Barotrauma.ArtifactEvent.Update |
( |
float | deltaTime | ) |
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virtual |
◆ DebugDrawPos
| override Vector2 Barotrauma.ArtifactEvent.DebugDrawPos |
|
get |
◆ Item
| Item Barotrauma.ArtifactEvent.Item |
|
get |
◆ SpawnPending
| bool Barotrauma.ArtifactEvent.SpawnPending |
|
get |
◆ SpawnPos
| Vector2 Barotrauma.ArtifactEvent.SpawnPos |
|
get |
◆ State
| int Barotrauma.ArtifactEvent.State |
|
get |
The documentation for this class was generated from the following file:
- /home/runner/work/Luatrauma.Docs/Luatrauma.Docs/libs/LuaCsForBarotrauma/Barotrauma/BarotraumaShared/SharedSource/Events/ArtifactEvent.cs