◆ ArtifactEvent()
Barotrauma.ArtifactEvent.ArtifactEvent |
( |
EventPrefab | prefab, |
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int | seed ) |
◆ GetDebugInfo()
override string Barotrauma.ArtifactEvent.GetDebugInfo |
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| ) |
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virtual |
◆ InitEventSpecific()
override void Barotrauma.ArtifactEvent.InitEventSpecific |
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EventSet | parentSet | ) |
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protectedvirtual |
◆ ToString()
override string Barotrauma.ArtifactEvent.ToString |
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| ) |
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◆ Update()
override void Barotrauma.ArtifactEvent.Update |
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float | deltaTime | ) |
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virtual |
◆ DebugDrawPos
override Vector2 Barotrauma.ArtifactEvent.DebugDrawPos |
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get |
◆ Item
Item Barotrauma.ArtifactEvent.Item |
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get |
◆ SpawnPending
bool Barotrauma.ArtifactEvent.SpawnPending |
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get |
◆ SpawnPos
Vector2 Barotrauma.ArtifactEvent.SpawnPos |
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get |
◆ State
int Barotrauma.ArtifactEvent.State |
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get |
The documentation for this class was generated from the following file:
- /home/runner/work/Luatrauma.Docs/Luatrauma.Docs/libs/LuaCsForBarotrauma/Barotrauma/BarotraumaShared/SharedSource/Events/ArtifactEvent.cs