◆ Event()
Barotrauma.Event.Event |
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EventPrefab | prefab, |
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int | seed ) |
◆ Finish()
virtual void Barotrauma.Event.Finish |
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◆ GetDebugInfo()
virtual string Barotrauma.Event.GetDebugInfo |
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◆ GetFilesToPreload()
virtual IEnumerable< ContentFile > Barotrauma.Event.GetFilesToPreload |
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◆ Init()
void Barotrauma.Event.Init |
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EventSet | parentSet = null | ) |
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◆ InitEventSpecific()
virtual void Barotrauma.Event.InitEventSpecific |
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EventSet | parentSet = null | ) |
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◆ LevelMeetsRequirements()
virtual bool Barotrauma.Event.LevelMeetsRequirements |
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◆ ToString()
override string Barotrauma.Event.ToString |
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◆ Update()
virtual void Barotrauma.Event.Update |
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float | deltaTime | ) |
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◆ isFinished
bool Barotrauma.Event.isFinished |
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◆ prefab
◆ RandomSeed
readonly int Barotrauma.Event.RandomSeed |
◆ SpawnPosFilter
◆ DebugDrawPos
virtual Vector2 Barotrauma.Event.DebugDrawPos |
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get |
◆ Initialized
bool Barotrauma.Event.Initialized |
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get |
◆ IsFinished
bool Barotrauma.Event.IsFinished |
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get |
◆ ParentSet
◆ Prefab
◆ Finished
Action Barotrauma.Event.Finished |
The documentation for this class was generated from the following file:
- /home/runner/work/Luatrauma.Docs/Luatrauma.Docs/libs/LuaCsForBarotrauma/Barotrauma/BarotraumaShared/SharedSource/Events/Event.cs