Barotrauma Client
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Barotrauma.MalfunctionEvent Class Reference
Inheritance diagram for Barotrauma.MalfunctionEvent:
Barotrauma.Event

Public Member Functions

override string ToString ()
 
 MalfunctionEvent (EventPrefab prefab, int seed)
 
override void Update (float deltaTime)
 
- Public Member Functions inherited from Barotrauma.Event
override string ToString ()
 
 Event (EventPrefab prefab, int seed)
 
virtual IEnumerable< ContentFileGetFilesToPreload ()
 
void Init (EventSet parentSet=null)
 
virtual string GetDebugInfo ()
 
virtual void Finish ()
 
virtual bool LevelMeetsRequirements ()
 

Protected Member Functions

override void InitEventSpecific (EventSet parentSet)
 
- Protected Member Functions inherited from Barotrauma.Event

Additional Inherited Members

- Public Attributes inherited from Barotrauma.Event
readonly int RandomSeed
 
Func< Level.InterestingPosition, bool > SpawnPosFilter
 
- Protected Attributes inherited from Barotrauma.Event
bool isFinished
 
readonly EventPrefab prefab
 
- Properties inherited from Barotrauma.Event
EventPrefab Prefab [get]
 
EventSet ParentSet [get]
 
bool Initialized [get]
 
bool IsFinished [get]
 
virtual Vector2 DebugDrawPos [get]
 
- Events inherited from Barotrauma.Event
Action Finished
 

Constructor & Destructor Documentation

◆ MalfunctionEvent()

Barotrauma.MalfunctionEvent.MalfunctionEvent ( EventPrefab prefab,
int seed )

Member Function Documentation

◆ InitEventSpecific()

override void Barotrauma.MalfunctionEvent.InitEventSpecific ( EventSet parentSet)
protectedvirtual

Reimplemented from Barotrauma.Event.

◆ ToString()

override string Barotrauma.MalfunctionEvent.ToString ( )

◆ Update()

override void Barotrauma.MalfunctionEvent.Update ( float deltaTime)
virtual

Reimplemented from Barotrauma.Event.


The documentation for this class was generated from the following file: