◆ BinaryOptionAction()
Barotrauma.BinaryOptionAction.BinaryOptionAction |
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ScriptedEvent | parentEvent, |
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ContentXElement | element ) |
◆ DetermineFinished() [1/2]
bool Barotrauma.BinaryOptionAction.DetermineFinished |
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◆ DetermineFinished() [2/2]
bool Barotrauma.BinaryOptionAction.DetermineFinished |
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ref string | goTo | ) |
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◆ DetermineSuccess()
bool? Barotrauma.BinaryOptionAction.DetermineSuccess |
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◆ GetSubActions()
override IEnumerable< EventAction > Barotrauma.BinaryOptionAction.GetSubActions |
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◆ HasBeenDetermined()
bool Barotrauma.BinaryOptionAction.HasBeenDetermined |
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◆ IsFinished()
override bool Barotrauma.BinaryOptionAction.IsFinished |
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ref string | goTo | ) |
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◆ Reset()
override void Barotrauma.BinaryOptionAction.Reset |
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◆ SetGoToTarget()
override bool Barotrauma.BinaryOptionAction.SetGoToTarget |
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string | goTo | ) |
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◆ Update()
override void Barotrauma.BinaryOptionAction.Update |
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float | deltaTime | ) |
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◆ Failure
◆ succeeded
bool? Barotrauma.BinaryOptionAction.succeeded = null |
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◆ Success
The documentation for this class was generated from the following file:
- /home/runner/work/Luatrauma.Docs/Luatrauma.Docs/libs/LuaCsForBarotrauma/Barotrauma/BarotraumaShared/SharedSource/Events/EventActions/BinaryOptionAction.cs