Barotrauma Client
Loading...
Searching...
No Matches
Barotrauma.BinaryOptionAction Class Referenceabstract
Inheritance diagram for Barotrauma.BinaryOptionAction:
Barotrauma.EventAction Barotrauma.CheckConditionalAction Barotrauma.CheckConnectionAction Barotrauma.CheckDataAction Barotrauma.CheckDifficultyAction Barotrauma.CheckItemAction Barotrauma.CheckMissionAction Barotrauma.CheckMoneyAction Barotrauma.CheckObjectiveAction Barotrauma.CheckOrderAction Barotrauma.CheckPurchasedItemsAction Barotrauma.CheckSelectedAction Barotrauma.CheckTraitorEventStateAction Barotrauma.CheckTraitorVoteAction Barotrauma.CheckVisibilityAction Barotrauma.CountTargetsAction Barotrauma.RNGAction Barotrauma.SkillCheckAction

Public Member Functions

 BinaryOptionAction (ScriptedEvent parentEvent, ContentXElement element)
 
override IEnumerable< EventActionGetSubActions ()
 
override bool IsFinished (ref string goTo)
 
override bool SetGoToTarget (string goTo)
 
override void Reset ()
 
override void Update (float deltaTime)
 
- Public Member Functions inherited from Barotrauma.EventAction
 EventAction (ScriptedEvent parentEvent, ContentXElement element)
 
bool IsFinished (ref string goToLabel)
 Has the action finished.
 
void Reset ()
 
virtual bool CanBeFinished ()
 
virtual string ToDebugString ()
 Rich test to display in debugdraw.
 

Public Attributes

SubactionGroup Success = null
 
SubactionGroup Failure = null
 
- Public Attributes inherited from Barotrauma.EventAction
readonly ScriptedEvent ParentEvent
 

Protected Member Functions

bool DetermineFinished ()
 
bool DetermineFinished (ref string goTo)
 
bool HasBeenDetermined ()
 
bool? DetermineSuccess ()
 
- Protected Member Functions inherited from Barotrauma.EventAction
void ApplyTagsToHulls (Entity entity, Identifier hullTag, Identifier linkedHullTag)
 
string GetEventDebugName ()
 

Protected Attributes

bool? succeeded = null
 

Additional Inherited Members

- Static Public Member Functions inherited from Barotrauma.EventAction
static EventAction Instantiate (ScriptedEvent scriptedEvent, ContentXElement element)
 

Constructor & Destructor Documentation

◆ BinaryOptionAction()

Barotrauma.BinaryOptionAction.BinaryOptionAction ( ScriptedEvent parentEvent,
ContentXElement element )

Member Function Documentation

◆ DetermineFinished() [1/2]

bool Barotrauma.BinaryOptionAction.DetermineFinished ( )
protected

◆ DetermineFinished() [2/2]

bool Barotrauma.BinaryOptionAction.DetermineFinished ( ref string goTo)
protected

◆ DetermineSuccess()

bool? Barotrauma.BinaryOptionAction.DetermineSuccess ( )
abstractprotected

◆ GetSubActions()

override IEnumerable< EventAction > Barotrauma.BinaryOptionAction.GetSubActions ( )
virtual

Reimplemented from Barotrauma.EventAction.

◆ HasBeenDetermined()

bool Barotrauma.BinaryOptionAction.HasBeenDetermined ( )
protected

◆ IsFinished()

override bool Barotrauma.BinaryOptionAction.IsFinished ( ref string goTo)

◆ Reset()

override void Barotrauma.BinaryOptionAction.Reset ( )

◆ SetGoToTarget()

override bool Barotrauma.BinaryOptionAction.SetGoToTarget ( string goTo)
virtual

Reimplemented from Barotrauma.EventAction.

◆ Update()

override void Barotrauma.BinaryOptionAction.Update ( float deltaTime)
virtual

Reimplemented from Barotrauma.EventAction.

Member Data Documentation

◆ Failure

SubactionGroup Barotrauma.BinaryOptionAction.Failure = null

◆ succeeded

bool? Barotrauma.BinaryOptionAction.succeeded = null
protected

◆ Success

SubactionGroup Barotrauma.BinaryOptionAction.Success = null

The documentation for this class was generated from the following file: