◆ InventoryParams()
◆ AddItem()
void Barotrauma.CharacterParams.InventoryParams.AddItem |
( |
string | identifier = null | ) |
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◆ RemoveItem()
bool Barotrauma.CharacterParams.InventoryParams.RemoveItem |
( |
InventoryItem | item | ) |
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◆ AccessibleWhenAlive
bool Barotrauma.CharacterParams.InventoryParams.AccessibleWhenAlive |
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get |
◆ Commonness
float Barotrauma.CharacterParams.InventoryParams.Commonness |
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get |
◆ Items
◆ Name
override string Barotrauma.CharacterParams.InventoryParams.Name |
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get |
◆ Slots
string Barotrauma.CharacterParams.InventoryParams.Slots |
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get |
The documentation for this class was generated from the following file:
- /home/runner/work/Luatrauma.Docs/Luatrauma.Docs/libs/LuaCsForBarotrauma/Barotrauma/BarotraumaShared/SharedSource/Characters/Params/CharacterParams.cs