◆ ParticleParams()
◆ AngleMax
float Barotrauma.CharacterParams.ParticleParams.AngleMax |
|
get |
◆ AngleMin
float Barotrauma.CharacterParams.ParticleParams.AngleMin |
|
get |
◆ CopyEntityAngle
bool Barotrauma.CharacterParams.ParticleParams.CopyEntityAngle |
|
get |
◆ EmitInterval
float Barotrauma.CharacterParams.ParticleParams.EmitInterval |
|
get |
◆ HighQualityCollisionDetection
bool Barotrauma.CharacterParams.ParticleParams.HighQualityCollisionDetection |
|
get |
◆ Name
override string Barotrauma.CharacterParams.ParticleParams.Name |
|
get |
◆ Particle
string Barotrauma.CharacterParams.ParticleParams.Particle |
|
getset |
◆ ParticleAmount
int Barotrauma.CharacterParams.ParticleParams.ParticleAmount |
|
get |
◆ ParticlesPerSecond
int Barotrauma.CharacterParams.ParticleParams.ParticlesPerSecond |
|
get |
◆ ScaleMax
float Barotrauma.CharacterParams.ParticleParams.ScaleMax |
|
get |
◆ ScaleMin
float Barotrauma.CharacterParams.ParticleParams.ScaleMin |
|
get |
◆ VelocityMax
float Barotrauma.CharacterParams.ParticleParams.VelocityMax |
|
get |
◆ VelocityMin
float Barotrauma.CharacterParams.ParticleParams.VelocityMin |
|
get |
The documentation for this class was generated from the following file:
- /home/runner/work/Luatrauma.Docs/Luatrauma.Docs/libs/LuaCsForBarotrauma/Barotrauma/BarotraumaShared/SharedSource/Characters/Params/CharacterParams.cs