◆ CharacterTalent()
◆ ActivateTalent()
| void Barotrauma.CharacterTalent.ActivateTalent |
( |
bool | addingFirstTime | ) |
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◆ AddAbilityGroupEffect()
◆ CheckTalent()
◆ CheckTalentsForCrew()
Checks talents for a given AbilityObject taking into account non-stackable talents.
◆ ParseAbilityEffectType()
◆ UpdateTalent()
| virtual void Barotrauma.CharacterTalent.UpdateTalent |
( |
float | deltaTime | ) |
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virtual |
◆ AddedThisRound
| bool Barotrauma.CharacterTalent.AddedThisRound = true |
◆ Prefab
◆ Character
| Character Barotrauma.CharacterTalent.Character |
|
get |
◆ DebugIdentifier
| string Barotrauma.CharacterTalent.DebugIdentifier |
|
get |
◆ UnlockedRecipes
| List<Identifier> Barotrauma.CharacterTalent.UnlockedRecipes = new List<Identifier>() |
|
get |
◆ UnlockedStoreItems
| List<Identifier> Barotrauma.CharacterTalent.UnlockedStoreItems = new List<Identifier>() |
|
get |
The documentation for this class was generated from the following file:
- /home/runner/work/Luatrauma.Docs/Luatrauma.Docs/libs/LuaCsForBarotrauma/Barotrauma/BarotraumaShared/SharedSource/Characters/Talents/CharacterTalent.cs