◆ ConditionalSprite()
Barotrauma.ConditionalSprite.ConditionalSprite |
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ContentXElement | element, |
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ISerializableEntity | target, |
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string | file = "", |
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bool | lazyLoad = false, |
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float | sourceRectScale = 1 ) |
◆ CheckConditionals()
void Barotrauma.ConditionalSprite.CheckConditionals |
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◆ conditionals
◆ Exclusive
readonly bool Barotrauma.ConditionalSprite.Exclusive |
◆ LogicalOperator
◆ ActiveSprite
Sprite Barotrauma.ConditionalSprite.ActiveSprite |
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get |
◆ DeformableSprite
◆ IsActive
bool Barotrauma.ConditionalSprite.IsActive = true |
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get |
◆ Sprite
Sprite Barotrauma.ConditionalSprite.Sprite |
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get |
◆ Target
The documentation for this class was generated from the following file:
- /home/runner/work/Luatrauma.Docs/Luatrauma.Docs/libs/LuaCsForBarotrauma/Barotrauma/BarotraumaShared/SharedSource/Sprite/ConditionalSprite.cs