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override void | Dispose () |
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| CorpsePrefab (ContentXElement element, CorpsesFile file) |
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| HumanPrefab (ContentXElement element, ContentFile file, Identifier npcSetIdentifier) |
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IEnumerable< Identifier > | GetTags () |
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IEnumerable< Identifier > | GetModuleFlags () |
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IEnumerable< Identifier > | GetSpawnPointTags () |
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JobPrefab | GetJobPrefab (Rand.RandSync randSync=Rand.RandSync.Unsynced, Func< JobPrefab, bool > predicate=null) |
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void | InitializeCharacter (Character npc, ISpatialEntity positionToStayIn=null) |
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bool | GiveItems (Character character, Submarine submarine, WayPoint spawnPoint, Rand.RandSync randSync=Rand.RandSync.Unsynced, bool createNetworkEvents=true) |
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CharacterInfo | CreateCharacterInfo (Rand.RandSync randSync=Rand.RandSync.Unsynced) |
| Creates a character info from the human prefab. If there are custom character infos defined, those are used, otherwise a randomized info is generated.
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override void | Dispose () |
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| Prefab (ContentFile file, Identifier identifier) |
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| Prefab (ContentFile file, ContentXElement element) |
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void | Dispose () |
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Level.PositionType | SpawnPosition [get] |
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int | MinMoney [get] |
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int | MaxMoney [get] |
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Identifier | Job [get, protected set] |
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float | Commonness [get, protected set] |
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float | HealthMultiplier [get, protected set] |
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float | HealthMultiplierInMultiplayer [get, protected set] |
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float | AimSpeed [get, protected set] |
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float | AimAccuracy [get, protected set] |
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float | SkillMultiplier [get, protected set] |
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int | ExperiencePoints [get] |
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string | Tags [get, set] |
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string | ModuleFlags [get, set] |
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string | SpawnPointTags [get, set] |
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CampaignMode.InteractionType | CampaignInteractionType [get, protected set] |
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AIObjectiveIdle.BehaviorType | Behavior [get, protected set] |
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float | Hearing = 1.0f [get, set] |
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float | ReportRange [get, protected set] |
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float | FindWeaponsRange [get, protected set] |
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Identifier[] | PreferredOutpostModuleTypes [get, protected set] |
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Identifier | Faction [get, set] |
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Identifier | Group [get, set] |
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bool | AllowDraggingIndefinitely [get, set] |
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XElement | Element [get, protected set] |
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UInt32 | UintIdentifier [get, set] |
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ContentPackage? | ContentPackage [get] |
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ContentPath | FilePath [get] |
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◆ CorpsePrefab()
◆ Dispose()
override void Barotrauma.CorpsePrefab.Dispose |
( |
| ) |
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◆ Get()
◆ Random()
static CorpsePrefab Barotrauma.CorpsePrefab.Random |
( |
Rand.RandSync | sync = Rand.RandSync.Unsynced | ) |
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static |
◆ Prefabs
◆ MaxMoney
int Barotrauma.CorpsePrefab.MaxMoney |
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get |
◆ MinMoney
int Barotrauma.CorpsePrefab.MinMoney |
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get |
◆ SpawnPosition
The documentation for this class was generated from the following file:
- /home/runner/work/Luatrauma.Docs/Luatrauma.Docs/libs/LuaCsForBarotrauma/Barotrauma/BarotraumaShared/SharedSource/Characters/CorpsePrefab.cs