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| override bool | MatchesItem (Item item) |
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| | RequiredItemByIdentifier (Identifier itemPrefab, int amount, float minCondition, float maxCondition, bool useCondition, LocalizedString overrideDescription, LocalizedString overrideHeader) |
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| override string | ToString () |
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| bool | MatchesItem (Item item) |
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| | RequiredItem (int amount, float minCondition, float maxCondition, bool useCondition, LocalizedString overrideDescription, LocalizedString overrideHeader, Identifier defaultItem) |
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| bool | IsConditionSuitable (float conditionPercentage) |
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◆ RequiredItemByIdentifier()
| Barotrauma.FabricationRecipe.RequiredItemByIdentifier.RequiredItemByIdentifier |
( |
Identifier | itemPrefab, |
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int | amount, |
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float | minCondition, |
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float | maxCondition, |
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bool | useCondition, |
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LocalizedString | overrideDescription, |
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LocalizedString | overrideHeader ) |
◆ MatchesItem()
| override bool Barotrauma.FabricationRecipe.RequiredItemByIdentifier.MatchesItem |
( |
Item | item | ) |
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◆ ToString()
| override string Barotrauma.FabricationRecipe.RequiredItemByIdentifier.ToString |
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| ) |
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◆ ItemPrefabIdentifier
| readonly Identifier Barotrauma.FabricationRecipe.RequiredItemByIdentifier.ItemPrefabIdentifier |
◆ FirstMatchingPrefab
| override ItemPrefab Barotrauma.FabricationRecipe.RequiredItemByIdentifier.FirstMatchingPrefab |
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get |
◆ ItemPrefab
| ItemPrefab Barotrauma.FabricationRecipe.RequiredItemByIdentifier.ItemPrefab |
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get |
◆ ItemPrefabs
| override IEnumerable<ItemPrefab> Barotrauma.FabricationRecipe.RequiredItemByIdentifier.ItemPrefabs |
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get |
◆ UintIdentifier
| override UInt32 Barotrauma.FabricationRecipe.RequiredItemByIdentifier.UintIdentifier |
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get |
The documentation for this class was generated from the following file:
- /home/runner/work/Luatrauma.Docs/Luatrauma.Docs/libs/LuaCsForBarotrauma/Barotrauma/BarotraumaShared/SharedSource/Items/ItemPrefab.cs