|
| bool | Flip [get, set] |
| |
| float | FlipCooldown [get, set] |
| |
| float | FlipDelay [get, set] |
| |
| float | HeadMoveForce [get, set] |
| |
| float | TorsoMoveForce [get, set] |
| |
| float | FootMoveForce [get, set] |
| |
| float | TailTorque [get, set] |
| |
| float | LegTorque [get, set] |
| |
| float | ColliderStandAngle [get, set] |
| | The angle of the collider when standing (i.e. out of water). In degrees.
|
| |
| float | ColliderStandAngleInRadians [get] |
| |
| string | FootAngles [get, set] |
| |
| Dictionary< int, float > | FootAnglesInRadians = new Dictionary<int [get, set] |
| | Key = limb id, value = angle in radians.
|
| |
| float | TailAngle [get, set] |
| | In degrees.
|
| |
| float | TailAngleInRadians = float.NaN [get] |
| |
| Vector2 | StepSize [get, set] |
| |
| float | HeadPosition [get, set] |
| |
| float | TorsoPosition [get, set] |
| |
| float | StepLiftHeadMultiplier [get, set] |
| |
| float | StepLiftAmount [get, set] |
| |
| bool | MultiplyByDir [get, set] |
| |
| float | StepLiftOffset [get, set] |
| |
| float | StepLiftFrequency [get, set] |
| |
| float | BackwardsMovementMultiplier [get, set] |
| |
| Identifier | SpeciesName [get] |
| |
| bool | IsGroundedAnimation [get] |
| |
| bool | IsSwimAnimation [get] |
| |
| virtual AnimationType | AnimationType [get, protected set] |
| |
| float | MovementSpeed [get, set] |
| |
| float | CycleSpeed [get, set] |
| |
| float | HeadAngle [get, set] |
| | In degrees.
|
| |
| float | HeadAngleInRadians = float.NaN [get] |
| |
| float | TorsoAngle [get, set] |
| | In degrees.
|
| |
| float | TorsoAngleInRadians = float.NaN [get] |
| |
| float | HeadTorque [get, set] |
| |
| float | TorsoTorque [get, set] |
| |
| float | FootTorque [get, set] |
| |
| float | ArmIKStrength [get, set] |
| |
| float | HandIKStrength [get, set] |
| |
| Memento< AnimationParams > | Memento = new Memento<AnimationParams>() [get, protected set] |
| |
| bool | IsLoaded [get, protected set] |
| |
| string | Name [get] |
| |
| string | FileName [get] |
| |
| string | FileNameWithoutExtension [get] |
| |
| string | Folder [get] |
| |
| ContentPath | Path = ContentPath.Empty [get, protected set] |
| |
| Dictionary< Identifier, SerializableProperty > | SerializableProperties [get, protected set] |
| |
| virtual ContentXElement | MainElement [get] |
| |
| ContentXElement | OriginalElement [get, protected set] |
| |
| Memento< T > | Memento [get] |
| |
|
| static string | GetDefaultFileName (Identifier speciesName, AnimationType animType) |
| |
| static string | GetDefaultFile (Identifier speciesName, AnimationType animType) |
| |
| static string | GetFolder (Identifier speciesName) |
| |
| static IEnumerable< string > | FilterAndSortFiles (IEnumerable< string > filePaths, AnimationType type) |
| | Selects all file paths that match the specified animation type and filters them alphabetically.
|
| |
| static void | ClearCache () |
| |
| static AnimationParams | Create (string fullPath, Identifier speciesName, AnimationType animationType, Type animationParamsType) |
| |
| static T | Create< T > (string fullPath, Identifier speciesName, AnimationType animationType) |
| | Note: Overrides old animations, if found!
|
| |
| static Type | GetParamTypeFromAnimType (AnimationType type, bool isHumanoid) |
| |
| bool | Load (ContentPath file, Identifier speciesName) |
| |
| override void | UpdatePath (ContentPath newPath) |
| |
| void | StoreSnapshot< T > () |
| |
| ContentXElement | CreateElement (string name, params object[] attrs) |
| |
| virtual string | GetName () |
| |
| virtual bool | Deserialize (XElement element=null) |
| |
| virtual bool | Serialize (XElement element=null) |
| |
| virtual bool | Load (ContentPath file) |
| |
| ContentXElement | rootElement |
| |
| XDocument | doc |
| |
◆ Check()
| static bool Barotrauma.FishGroundedParams.Check |
( |
Character | character | ) |
|
|
staticprotected |
◆ float()
| Dictionary< int, float > Barotrauma.FishGroundedParams.float |
( |
| ) |
|
◆ ColliderStandAngle
| float Barotrauma.FishGroundedParams.ColliderStandAngle |
|
getset |
The angle of the collider when standing (i.e. out of water). In degrees.
◆ ColliderStandAngleInRadians
| float Barotrauma.FishGroundedParams.ColliderStandAngleInRadians |
|
get |
◆ Flip
| bool Barotrauma.FishGroundedParams.Flip |
|
getset |
◆ FlipCooldown
| float Barotrauma.FishGroundedParams.FlipCooldown |
|
getset |
◆ FlipDelay
| float Barotrauma.FishGroundedParams.FlipDelay |
|
getset |
◆ FootAngles
| string Barotrauma.FishGroundedParams.FootAngles |
|
getset |
◆ FootAnglesInRadians
| Dictionary<int, float> Barotrauma.FishGroundedParams.FootAnglesInRadians = new Dictionary<int |
|
getset |
◆ FootMoveForce
| float Barotrauma.FishGroundedParams.FootMoveForce |
|
getset |
◆ HeadMoveForce
| float Barotrauma.FishGroundedParams.HeadMoveForce |
|
getset |
◆ LegTorque
| float Barotrauma.FishGroundedParams.LegTorque |
|
getset |
◆ TailAngle
| float Barotrauma.FishGroundedParams.TailAngle |
|
getset |
◆ TailAngleInRadians
| float Barotrauma.FishGroundedParams.TailAngleInRadians = float.NaN |
|
get |
◆ TailTorque
| float Barotrauma.FishGroundedParams.TailTorque |
|
getset |
◆ TorsoMoveForce
| float Barotrauma.FishGroundedParams.TorsoMoveForce |
|
getset |
The documentation for this class was generated from the following file:
- /home/runner/work/Luatrauma.Docs/Luatrauma.Docs/libs/LuaCsForBarotrauma/Barotrauma/BarotraumaShared/SharedSource/Characters/Params/Animation/FishAnimations.cs