Barotrauma Client
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Barotrauma.GameScreen Class Reference
Inheritance diagram for Barotrauma.GameScreen:
Barotrauma.Screen

Public Member Functions

 GameScreen ()
 
override void Select ()
 
override void Deselect ()
 
override void Update (double deltaTime)
 Allows the game to run logic such as updating the world, checking for collisions, gathering input, and playing audio.
 
- Public Member Functions inherited from Barotrauma.Screen

Properties

double GameTime [get]
 
- Properties inherited from Barotrauma.Screen
static Screen Selected [get]
 
virtual Camera Cam [get]
 
virtual bool IsEditor [get]
 

Additional Inherited Members

- Static Public Member Functions inherited from Barotrauma.Screen
static void SelectNull ()
 

Constructor & Destructor Documentation

◆ GameScreen()

Barotrauma.GameScreen.GameScreen ( )

Member Function Documentation

◆ Deselect()

override void Barotrauma.GameScreen.Deselect ( )
virtual

Reimplemented from Barotrauma.Screen.

◆ Select()

override void Barotrauma.GameScreen.Select ( )
virtual

Reimplemented from Barotrauma.Screen.

◆ Update()

override void Barotrauma.GameScreen.Update ( double deltaTime)
virtual

Allows the game to run logic such as updating the world, checking for collisions, gathering input, and playing audio.

Reimplemented from Barotrauma.Screen.

Property Documentation

◆ GameTime

double Barotrauma.GameScreen.GameTime
get

The documentation for this class was generated from the following file: